Roy Mustang - Caster - Fullmetal Alchemist

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Class: Caster

True Name: Roy Mustang

Alignment: Lawful Neutral

Original Series: Fullmetal Alchemist: Brotherhood

Lore: Roy Mustang, known as the "Flame Alchemist," is one of the most renowned alchemists in the nation of Amestris, specializing in fire alchemy. As a State Alchemist, Mustang rose to power during the Ishvalan War of Extermination, where his flame-based alchemy wreaked devastating destruction. While many saw him as a ruthless soldier, beneath his cold exterior lay a man burdened by guilt and the desire for redemption. Mustang seeks to reform the corrupt Amestrian government, using his intellect and charisma to navigate the military's ranks. His use of flame alchemy, manipulating the oxygen in the air to create devastating explosions of fire, is both precise and deadly, making him a force to be reckoned with in any battle. As a Caster-class Servant, Mustang wields his mastery of alchemy as a form of magic, using the power of transmutation circles to manipulate the elements and unleash infernos upon his enemies.

Summoning Relic: A **pair of ignition cloth gloves** or **a transmutation circle**, representing the source of his alchemical prowess and control over fire.

Parameters:

-Strength: D

-Agility: C

-Endurance: C

-Mana (Prana): A

-Luck: B

-Noble Phantasm (NP): A

Class Skills:

-Territory Creation (B): As a Caster, Roy Mustang can establish an area under his control, increasing the effectiveness of his alchemy. While not a traditional mage, his battlefield tactics and environmental manipulation are akin to territory creation, allowing him to shape the battlefield with strategic flame-based alchemy. At rank B, Roy can create an environment where the humidity, oxygen levels, and temperature are optimal for his alchemy, amplifying his flame-based attacks. He can turn any open space into a death trap for his enemies, using walls of fire to control movement and isolate his opponents. His ability to change the battlefield is particularly effective in urban or military settings, where he can take advantage of structures and environmental hazards.

-Item Construction (C): While Roy Mustang is not a traditional item crafter, his alchemical knowledge allows him to create temporary items or alter objects with transmutation. Ranked at C, this skill enables Roy to create basic items such as weapons, barriers, or traps using alchemy, but the objects are not as durable or permanent as those created by true mages. His ability to rapidly reshape the environment gives him an edge in tactical combat, as he can use his surroundings to his advantage. For example, he might turn debris into projectiles or create temporary fortifications out of stone. His creations are functional but lack the sophistication of higher-level Item Construction skills, relying more on quick thinking and battlefield adaptation.

Personal Skills:

-Flame Alchemy (A+): Roy Mustang's signature skill, **Flame Alchemy**, is ranked at A+, showcasing his unparalleled mastery over the manipulation of fire through alchemy. Using specially designed ignition cloth gloves, Roy can create flames by snapping his fingers, and his control over oxygen allows him to ignite powerful explosions at will. This skill allows him to target enemies with pinpoint accuracy or create large-scale firestorms capable of incinerating entire squads. His versatility with Flame Alchemy is extraordinary; he can adjust the intensity, range, and shape of his flames depending on the situation. Whether he is using a small spark to light a fuse or unleashing a massive inferno to wipe out a battlefield, his control is absolute. However, this skill is heavily dependent on environmental factors, such as moisture in the air or wind direction, which can hinder his effectiveness in certain conditions. Still, in optimal conditions, Roy is one of the most dangerous long-range attackers among Caster-class Servants.

-Military Tactics (C): Roy Mustang is a tactical genius, capable of analyzing battlefield conditions and making swift, calculated decisions. Ranked at C, this skill allows Roy to devise complex strategies in both one-on-one duels and large-scale battles. His experience as a military officer during the Ishvalan War of Extermination honed his ability to read enemy movements, anticipate their actions, and exploit weaknesses. He is particularly adept at using his environment to set traps or control the flow of battle, often using fire to create barriers or force his opponents into vulnerable positions. This skill enhances his leadership abilities, allowing him to coordinate with his allies and effectively manage group tactics. Mustang's military mind ensures that he is always a few steps ahead of his opponents, making him a dangerous opponent in both individual and team combat.

-Charisma (C): As a high-ranking officer in the Amestrian military, Roy Mustang possesses a natural charisma that inspires loyalty and respect from his subordinates. Ranked at C, this skill allows Roy to effectively lead and motivate others, whether on the battlefield or in political arenas. His charisma also extends to his ability to negotiate and sway others to his cause, making him a skilled diplomat as well as a warrior. Mustang's ambition to become Führer of Amestris is driven by his desire to change the corrupt system from within, and his charisma plays a crucial role in rallying allies to his side. While not on the level of legendary kings or rulers, Roy's ability to inspire and lead is undeniable, making him an effective commander both in and out of battle.

-Eye of the Mind (True) (B): Roy's experience in battle and sharp intellect grants him **Eye of the Mind (True)** at B rank, representing his ability to perceive the battlefield with clarity and anticipate enemy movements. Mustang's keen observational skills allow him to detect hidden traps, see through enemy deceptions, and exploit even the smallest of openings in his opponent's defenses. This skill also enhances his defensive capabilities, allowing him to evade or block attacks that might otherwise catch him off guard. In combination with his Flame Alchemy, Roy can set up intricate ambushes or traps, ensuring that he remains in control of the fight. His analytical mind is always calculating the best course of action, making him a difficult opponent to outmaneuver.

Noble Phantasms:

-Name: Flame Emperor – The Scorching Wrath of Justice

-Rank: A

-Type: Anti-Army

-Ability: Roy Mustang's ultimate Noble Phantasm is the culmination of his Flame Alchemy, taking it to its absolute limit. **Flame Emperor** unleashes a massive, all-consuming inferno, capable of wiping out entire armies in a single stroke. By manipulating the oxygen levels in the air on a large scale, Roy creates an overwhelming firestorm that engulfs everything in its path, turning the battlefield into a sea of flames. The flames are controlled with perfect precision, allowing Roy to spare allies while focusing the destruction on his enemies. The **Flame Emperor** represents Roy's burning desire for justice, using the very symbol of destruction that once haunted him to forge a new future. The fire created by this Noble Phantasm is fueled by Roy's own willpower, making it difficult to extinguish by conventional means. However, due to the immense strain this places on his mana reserves, **Flame Emperor** can only be used sparingly, and Roy must carefully consider when to unleash its devastating power. Despite its overwhelming destructive potential, the **Flame Emperor** is also a symbol of Roy's resolve to rebuild a better world from the ashes of the old one.

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