Desmond Tiny - Ruler - Cirque du Freak

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Class: Ruler 

True Name: Desmond Tiny 

Alignment: Chaotic Neutral 

Original Series: Cirque du Freak

Lore: Desmond Tiny, often referred to as Mr. Tiny, is a primordial manipulator of fate and the architect of countless conflicts in *Cirque du Freak*. Existing beyond human lifespans, he enjoys creating chaos for his personal amusement, pitting factions like the Vampires and Vampaneze against one another through carefully constructed prophecies. Although his outward appearance is that of a plump, peculiar old man in mismatched clothes with heart-shaped glasses, this deceptive exterior hides an entity far more terrifying. He is not bound by time or morality, orchestrating wars and destinies with whimsical cruelty. Mr. Tiny is not a mere observer; he plants seeds of both hope and destruction, reveling in the chaos as heroes and villains fall prey to his designs. His influence extends across timelines, ensuring that the outcomes he desires come to pass, often regardless of the participants' will. In summoning him as a Ruler Class Servant, the Grail manifests one whose authority supersedes the usual impartiality, embodying a twisted judge who revels in the suffering of others while imposing narratives of his choosing. 

Summoning Relic: A cracked heart-shaped lens, a fragment from the glasses he used to veil his intentions and peer into the timelines he meticulously weaves. 

Parameters:
Strength: E 
Agility: D 
Endurance: B 
Mana (Prana): EX 
Luck: A 
NP: A+ 

Class Skills:
-Magic Resistance (A): allows Desmond Tiny to nullify nearly all forms of magical interference, including high-level spells. This skill stems from his nature as an ancient entity who exists outside the conventional flow of time and sorcery. Even abilities designed to trap or restrict spiritual beings falter against him, as his essence is fundamentally alien to most magic systems. His Magic Resistance is so potent that attempts to bind him or seal his influence are rendered futile, causing opponents to despair at the realization that he cannot be stopped through conventional means. Yet this protection is not merely defensive; it reflects his contempt for those who rely on magic, as Mr. Tiny often sees the folly in mortals trying to control forces they do not understand. His presence alone disrupts magical fields, making the use of magic around him unpredictable and dangerous for allies and enemies alike.

-True Name Revelation (C): functions as a double-edged sword. While most Servants can hide their identities to maintain a strategic advantage, Mr. Tiny's aura naturally leaks clues about his true name and purpose, as if daring others to uncover his identity. Those who learn his name, however, are instantly burdened with a sense of existential dread, for the knowledge is accompanied by a harrowing awareness that their fates are already intertwined with his schemes. This revelation forces opponents to confront the inevitability of their roles within his narrative, sowing despair and paranoia. While this skill is not invulnerable to stealth or deceit, Mr. Tiny takes pleasure in letting others discover his identity, knowing it changes nothing.

-God's Resolution (EX): grants Mr. Tiny the authority to modify the rules and structure of the Grail War itself. Unlike other Rulers who act as neutral arbiters, he treats the war as his personal playground. With a mere whim, Mr. Tiny can alter command spells, reassign roles, or introduce unforeseen events, forcing Masters and Servants into unexpected situations. He can suspend the normal flow of time within the war, reshuffle alliances, or even resurrect fallen participants if it suits his amusement. His ability to manipulate the Grail War's fabric is absolute, making it impossible for others to predict the outcome. However, his changes always serve his own twisted sense of fun, ensuring that those involved become mere puppets in his theater of suffering. 

Personal Skills:
-Chronokinesis (EX): reflects Mr. Tiny's mastery over time itself. He can freeze, rewind, or fast-forward time with no restrictions, allowing him to replay events as often as he wishes until the outcome aligns with his desires. Unlike typical time-based abilities, his control is absolute, making it impossible for others to sense the temporal shifts or resist their effects. Through this power, Mr. Tiny can create countless alternate timelines and choose the one most entertaining to him. His mastery extends beyond simple rewinding; he can manipulate how time flows for individuals, trapping them in endless loops or accelerating their lives to dust. Those ensnared in his temporal web find it impossible to act freely, as every action they take seems to have already been accounted for. 

-Fateweaver (A+): embodies Mr. Tiny's ability to shape destinies with eerie precision. He can alter the fates of individuals, subtly nudging events in his favor or ensuring that the most improbable outcomes occur. Once he weaves fate into his design, it becomes almost impossible to escape. This skill allows him to control not just battles but also the development of relationships, betrayals, and moments of revelation. Even attempts to outmaneuver him only seem to fall within the tapestry of fate he has already woven. This manipulation is seamless, often going unnoticed until it is too late, as those caught in his web slowly realize they are playing out a predetermined script.

-Eldritch Aura (B): is the manifestation of Mr. Tiny's otherworldly nature. His presence exerts an oppressive influence on the minds of those around him, inducing fear, paranoia, and irrational behavior. Even the most steadfast warriors find themselves second-guessing their decisions in his presence. Allies become suspicious of one another, while enemies struggle to focus, plagued by the feeling that every action they take is meaningless in the grand scheme of things. This aura is not overtly aggressive; rather, it seeps into the subconscious, gradually unraveling the resolve of those within its reach. Long exposure to his aura can cause mental degradation, leaving victims vulnerable to his manipulations.

-Noble Phantasm: 
-Name: The Heart of the Puppeteer - Cosmic Orchestrator of Fates
-Rank: A+ 
-Type: Anti-World 
-Ability: This Noble Phantasm embodies the full extent of Mr. Tiny's control over fate and narrative. Upon activation, it rewrites reality to align with a storyline of his choosing, binding all participants in the Grail War to specific roles. Masters and Servants become characters in a twisted play, their actions dictated by Mr. Tiny's will. Alliances form, betrayals occur, and climaxes unfold according to the narrative he has preordained. Even resistance becomes part of the script, as those who try to defy their roles find themselves acting out the very events they sought to prevent. This Noble Phantasm does not merely control individuals but also bends the world around them, warping locations and events to fit the storyline. Once the narrative reaches its conclusion, the world resets, leaving only Mr. Tiny aware of the truth. The Heart of the Puppeteer ensures that victory or defeat occurs only when Mr. Tiny decides the play has reached its proper ending, rendering all other outcomes irrelevant. No counterforce can intervene unless it possesses a miracle that transcends fate itself.

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