Ozpin - Saber - Rwby - Requested

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Class: Saber

True Name: Ozpin

Alignment:Lawful Good

Original Series: RWBY

Lore: Ozpin is the enigmatic headmaster of Beacon Academy, tasked with training the next generation of Hunters and Huntresses to defend the world of Remnant from the creatures of Grimm. But Ozpin's true nature is far more complex—he is an immortal, cursed to reincarnate in a cycle of life and death over millennia. His role in the ancient struggle against Salem, the dark sorceress and embodiment of evil, has shaped much of the history of Remnant. With each reincarnation, Ozpin carries the knowledge, experience, and memories of his previous lives, making him an unparalleled tactician and warrior. His weapon, The Long Memory, a cane with hidden abilities, and his immense magical prowess grant him formidable strength, both physically and intellectually. As a Saber-Class Servant, Ozpin's wisdom and fighting skill make him a powerful and strategic warrior on the battlefield.

Summoning Relic: An ancient gear from Ozpin's personal cane, The Long Memory, or a piece of the shattered relic of knowledge he once safeguarded.

Parameters:

-Strength: B

-Agility: A

-Endurance: C

-Mana (Prana): A

-Luck: D

-Noble Phantasm (NP): C

Class Skills:

-Magic Resistance (A): As an ancient being with mastery over magic, Ozpin boasts a high level of magic resistance. His exposure to powerful sorcery across his many lifetimes has granted him a natural defense against harmful magical effects. He can effortlessly repel low- and mid-level spells, making him almost impervious to curses or elemental magic. Even against high-level magical attacks, Ozpin's resistance diminishes their potency, allowing him to survive or negate effects that would normally incapacitate others. His experiences in fighting Salem and other magic users throughout history have honed this skill to perfection, ensuring that even the most dangerous sorcery struggles to touch him. This resistance is not absolute, but only extremely powerful Noble Phantasms or divine-level magic can hope to bypass his defenses.

-Riding (B): While not primarily known for his riding abilities, Ozpin's many incarnations have afforded him experience in various forms of combat and transportation. As such, he has a natural proficiency in controlling most modern and magical vehicles, especially airships, which are common in the world of Remnant. Though Ozpin doesn't use mounts frequently in his battles, his knowledge of riding or piloting is sufficient for him to utilize them effectively when necessary. This skill represents his adaptability and wide array of skills acquired over countless lives. While not on the level of a Rider-class Servant, Ozpin can command vehicles and mounts with great skill, especially in scenarios where tactical movement or battlefield control is necessary.

Personal Skills:

-Reincarnation (A+): Ozpin's most unique and defining ability is his reincarnation cycle, which allows his soul to persist through death by merging with another individual. In this Saber-Class manifestation, this ability takes on a heightened form—Ozpin retains the memories, skills, and experiences of all his past lives. This skill grants him immense wisdom, as he has lived for millennia, learning from countless battles and historical events. In combat, this manifests as near-flawless foresight and adaptability, as Ozpin can draw on centuries of tactical knowledge and combat experience to outmaneuver his opponents. The skill also provides him with a form of immortality; while he can still be killed in battle as a Servant, his essence can theoretically reincarnate once more, making him a difficult opponent to truly defeat. However, the process of reincarnation requires a suitable vessel, and Ozpin's survival depends on his bond with his Master to avoid returning to the cycle of life and death.

-Tactical Genius (C): Throughout his many lives, Ozpin has been a leader, tactician, and strategist in the ongoing war against Salem and the Grimm. This skill grants him an extraordinary ability to analyze and adapt to battlefield conditions, making him a brilliant tactician who can devise strategies on the fly. Whether he's leading armies or dueling a single foe, Ozpin's mind is always several steps ahead. His plans are multilayered, allowing him to control the flow of battle and manipulate his enemies into vulnerable positions. This skill also allows him to perfectly gauge the strengths and weaknesses of his opponents, enabling him to exploit even the smallest flaw in their fighting style. His tactical mind also extends to resource management, where he can conserve prana and stamina for the most effective moments, ensuring he never wastes energy unnecessarily.

-Magic of Old (A+): In addition to his combat prowess, Ozpin is a master of ancient and powerful magic, learned across his many lifetimes. His magic is not limited to elemental manipulation but also includes protective wards, transmutation, and even limited time manipulation. This skill allows him to cast potent spells that can shield allies, slow down or speed up the flow of time in localized areas, and create barriers to block enemy attacks. His magic is unique in that it draws from the ancient powers that existed before the world of Remnant, granting him access to abilities that modern mages cannot replicate. Ozpin's deep understanding of magical lore also allows him to analyze and counter other spellcasters with ease, nullifying or reversing enemy spells when necessary. However, these abilities come at a cost—using his most powerful spells requires substantial prana, forcing Ozpin to balance his magical and physical attacks in battle.

Noble Phantasms:

-Name: The Long Memory

-Rank: C

-Type: Anti-Unit

-Ability: Ozpin's cane, The Long Memory, is far more than a simple weapon—it is a manifestation of his centuries of wisdom and experience. In its true form, the cane can unleash devastating energy blasts capable of piercing even the toughest defenses. The Long Memory also grants Ozpin the ability to absorb and redirect energy attacks, turning his opponents' power against them. In battle, the cane can extend its range, becoming a whip-like weapon that strikes with blinding speed and precision. When activated as a Noble Phantasm, The Long Memory channels the collective knowledge and power of Ozpin's past lives, allowing him to release a powerful beam of concentrated magic that can obliterate anything in its path. This ability can be used both for direct combat and for defensive purposes, as the cane can create barriers of pure energy. However, using the full power of The Long Memory requires careful timing, as it consumes significant prana, leaving Ozpin vulnerable if overused.

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