All for One - Archer - MHA - Requested

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Class: Archer

True Name: All For One

Alignment: Chaotic Evil

Original Series: My Hero Academia

Lore: All For One is one of the most dangerous and powerful villains to ever exist in the world of *My Hero Academia*, known as a tyrant who shaped history through manipulation and sheer force. As the original wielder of the *All For One* Quirk, he possesses the ability to steal, stockpile, and redistribute abilities to others, making him not just a threat but an unpredictable force. Through the centuries, he ruled the underworld and created armies of Quirk-enhanced warriors who acted under his control. Despite his terrifying strength and intelligence, All For One was always obsessed with control and power. His manipulation of others and his ability to grant and steal Quirks made him an untouchable figure who shaped society from the shadows. After a climactic battle with the hero All Might left him scarred and imprisoned, he continued his influence through proxies such as his successor, Tomura Shigaraki. As a Servant, All For One embodies a master strategist and overwhelming force, capable of adapting to any situation through the abilities he possesses and steals.

Summoning Relic: A fragment of his original mask, scarred from his final battle with All Might.

Parameters:

-Strength: C

-Agility: D

-Endurance: B

-Mana (Prana): A+

-Luck: C

-NP: A+

Class Skills:

-Independent Action (A): All For One possesses an exceptionally high rank of Independent Action, symbolizing his capacity to operate without external help or a Master's constant supervision. Even without active support, he is capable of maintaining his form and performing complex plans. This independence reflects his ability to manipulate organizations, people, and even society itself from the shadows over centuries. He has no need for allies, relying on proxies and pawns to carry out his will while keeping himself safe. At this rank, he can function without consuming large amounts of mana and can persist even if his Master is incapacitated or killed, making him extremely difficult to eliminate through conventional means.

-Magic Resistance (A): Due to the sheer diversity of abilities stockpiled in All For One's core, many of which involve countermeasures to supernatural forces, he possesses an innate form of Magic Resistance. This manifests not as a passive warding but as active adaptability, allowing him to react to magical attacks by instinctively deploying the correct power from his internal arsenal. Spells below a certain rank are nullified automatically, while higher-tier magic struggles to affect him unless it targets something specific like his body or psyche. This adaptability mirrors his real-world persona: a man who grows stronger by learning from every encounter, even those outside the realm of logic and magic.

Personal Skills:

-Mental Pollution (B): All For One's mind is highly resistant to psychological interference, owing to the chaotic blend of stolen abilities and the sheer magnitude of his will. His years of ruling from the shadows and manipulating others have hardened his psyche, making him nearly immune to mind-altering effects such as fear, charm, or mental domination. However, this also makes him difficult to reason with, as his thoughts are entirely consumed by his desire for control and dominance. His perception of the world is warped by his god-complex, making it impossible for him to understand concepts like empathy or compassion. This mental state allows him to act with ruthless precision, unaffected by emotions or morality.

-Charisma (D): All For One's charisma lies in his ability to manipulate others, not through charm, but through promises of power and influence. He is a master at understanding the desires of others and exploiting them to his advantage. His words carry the weight of someone who has reshaped the world multiple times, making it difficult for even the most stubborn individuals to resist his influence. Those under his sway believe that serving him will lead them to greatness, even if it costs them everything. His charisma also enables him to gather armies and proxies willing to fight on his behalf, ensuring that he never has to engage directly unless absolutely necessary.

-Precognition (A-): All For One possesses a unique form of strategic foresight that borders on precognition. His experience as a ruler and manipulator over centuries allows him to predict the actions of his opponents with terrifying accuracy. This foresight enables him to anticipate strategies, counter enemy plans before they can be executed, and maneuver his forces to outplay his enemies at every turn. While this ability does not allow him to literally see the future, it provides him with such deep insight into the minds of others that it often seems as though he can. However, this skill is not infallible, and unexpected actions or irrational behavior can sometimes catch him off guard.

Noble Phantasms:

-Name: All For One – The Singular Authority

-Rank: EX

-Type: Anti-Unit / Anti-World

-Ability: This Noble Phantasm is the crystallization of All For One's ultimate power: the ability to steal, wield, and redistribute abilities freely. Upon activation, All For One can absorb the abilities of other Servants, enemies, or even natural phenomena within the battlefield. Once absorbed, these powers are added to his personal stockpile, available for him to use at any time. The versatility of this Noble Phantasm allows All For One to adapt to any situation, granting him the perfect ability for every scenario. The stolen abilities retain their original potency, meaning All For One can use them as effectively as their original owners. He can also alter these abilities, modifying them to better suit his needs or combine them with others to create new effects. This adaptability makes him almost impossible to counter, as his opponents never know what powers he may unleash next. Furthermore, the redistribution aspect of this Noble Phantasm allows him to grant stolen abilities to his allies, turning even weak followers into formidable threats.

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