Boxy Boo (Poppy Playtime) Evil Monster Ch207

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Boxy Boo is one of the selectable monsters in Project: Playtime. He is a box shaped figure with springs connecting to his body, with variety of moves that require stealth and precision.

Tier: 9-C

Classification: Jack in the Box monster

Powers and Abilities: Superhuman physical characteristics, large size (Type 0), bodily weaponry (Claws and teeth), elasticity (Can extend his spring arms/necks several meters to pull his victims closer), acrobatics (Could leap across great distances), stealth mastery, teleportation/BFR (Via Feeding Frenzy), technology manipulation (Via Boobytrap, No Pack, No Escape, No Escape, Shutdown, and Total Lockdown),  explosion manipulation (Via Boobytrap), Darkness manipulation, and limited water manipulation (Via Living Nightmare), power nullification (Via Directionless), transformation (Can transform into his box form shape before releasing his arms, head and legs out)

Attack Potency: Street level (Can chomp down on the player's head in one fell swoop. Stated to claw the survivors to death with his claws. Should be comparable to both "Project Playtime" Huggy and Mommy Long Legs)

Speed: Athletic Human, higher when leaping

Lifting Strength: Class 5 (Can quickly lift up and murder player's and likely stuff the downed player inside of its mouth)

Striking Strength: Street level

Durability: Street level

Stamina: Athletic (Can chase the player long enough without signs of exhaustion)

Range: Extended Melee Range, Tens of Meters via his spring arms

Standard Equipment: Puzzle box

Intelligence: Average (He has several ways to surprise his prey by going into box form and hide among the scenery and coming out to attack if his foes are near to him. He can use his leaping ability to jump over barriers and railings to block pathways allowing for easier movement)

Weakness: Should have mortal weaknesses. His music will become louder and faster the closer he gets to victims, which would give his victims know where he is.

Notable Attacks and Techniques:

•Feeding Frenzy: Could send downed foes into the Feeding Pit.

•Booby Trap: The Puzzle Pillars nearest to the monsters will be boobytrapped, can be trigger into an explosion which upon being tampered with, harming others who are caught in the explosion.

•Directionless: Can cause the player's ability to see the aura of structures on the map.

•Living Nightmare: Could darken the surrounding environment and shroud it in a thick fog.

•No Pack: Makes the player's grabpack break down.

•No Escape: Could cause machinery to malfunction, such as doors and trains.

•Shutdown: Is essentially a repeat of No Escape, this time focusing solely on the Puzzle Pillars.

•Total Lockdown: Locks down all crash doors, making the environment a deadly restricted maze.

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