The Z-Mech and its imp pilot are recurring characters in the Plants vs. Zombies series mainly known from the Garden Warfare spin-offs.
Tier: 8-A |8-A
Classification: Zombie, Zombie Hero
Powers and Abilities: Superhuman physical characteristics, zombie physiology (Heroes), small size (Type 0), acrobatics (Can double jump and flip mid-air), weapon mastery, energy projection, gravity manipulation (Via Gravity Grenade), damage reduction (Via Impkata), summoning (Can summon in the Z-Mech), forcefield creation, and invulnerability (Can make an invulnerable forcefield), limited flight (Can hover in the air), minor resistance to centrifugal force (Able to spin around rapidly when using Impkata with no ill side effects)|Superhuman physical characteristics, inorganic physiology (Type 2), energy projection, limited automatic translation (Is capable of translating an imp's thoughts), explosion manipulation, and homing attack (Via Missile Madness), flight, teleportation, self-destruction, forcefield creation, and invulnerability (Via Super Block Meter), resistance to ice manipulation (Can't be frozen by the freeze effect), and transmutation (Z-Mech is not affected by Rose's transmutation), healing (With Dr. Heals and Heal Zombie), energy projection (With Gatling Bot/Golden Gatling Bot, Hide-n-Shoot Bot and Uplink Bot/DJ Uplink), statistics amplification (With Flag Zombie), ice manipulation, and status effect inducement (Speed Reduction; With Mr. Freezy and Yeti Imp), status effect inducement, and paralysis inducement (With Loudmouth Bot), Danmaku, and homing attack, radiation manipulation, and likely poison manipulation (With Mr. Toxic), electricity manipulation (With Mr. Electro), fire manipulation (With Mr. Toasty), explosion manipulation (With Rocket Bot, Explody Bot, Exploding Imp, and Yeti Imp)
Attack Potency: Multi-City Block level (Can harm plants who can survive hits from Super Brainz)|Multi-City Block level (Much stronger than before)
Speed: Massively Hypersonic (Is relative to Power Chomper in terms of speed)|Massively Hypersonic (Somewhat slower than before but can still keep up with the characters)
Lifting Strength: At most Class 100 (Is physically weaker than most other zombies)|Class 100 (Comparable to other zombies)
Striking Strength: Unknown |Multi-City Block level (Can physically harm comparable plants with Bionic Bash)
Durability: Multi-City Block level (While not as durable as other zombies, can still take hits from plants like Rose)|Multi-City Block level (Normal plants cannot even scratch it. Is more durable than Super Brainz)
Stamina: Infinite due to being undead (Zombies don't need sleep or rest)|Infinite
Range: Below Standard Melee Range, Hundreds of Meters with blasters, Several Meters with Gravity Grenades|Extended Melee Range, Hundreds of Meters with Robo Laser and missiles
Standard Equipment: Two Imp blasters, Gravity Grenades, a phone|None notable
Intelligence: Above Average (Capable of holding off waves of plants and strategically placing robots in optimal positions for maximum defensive and offensive capabilities against a variety of plants. Has fought and numerous battles against equality skilled plants), possibly Gifted (Can strategize smarty class plants like Rose)
Weakness: Is a glass cannon and can't many hits from comparable enemies |Can be stunned by a strong E.M.P
Notable Attacks and Techniques:
•Gravity Grenade: Utilizing crazy future technology, the Gravity Grenade sucks plants towards its epicenter while lifting them off the ground, while trapped they can't move, nor can they use their abilities.
•Impkata: Imp sets his butt boosters to overdrive as he spins uncontrollably with both Imp Blasters blazing. While using this ability the Imp takes 20% less damage.
•Robo Call: Imp takes out a phone and summons down a Z-Mech.
•Missile Madness: Z-Mech, let's loose a barrage of missiles that automatically seek targets out and blast them sky high.
•Bionic Bash: Z-Mech hits the ground, damaging and knocking back enemies back.
•Explosive Escape: Imp ejects from his Z-Mech while its self-destructs, taking out any plants caught in the radius.
•Super Block Meter: After getting hit, there is an equal chance of charging one, two, or three bars of the Super Block Meter, out of 8 bars total. When it's fully charged, the attack is blocked, and the user receives one random superpower from their superpower set.
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Monster Death Battle 2
ActionThis is the second faction of various types of monsters that will fight in the death battle fights. While more creatures of different verses will team up later on or somewhat of larger fights will take place.