Salamence is a pseudo-legendary pokemon from the Hoenn region. It evolves from Bagon at level 30 and from Shelgon at level 50. It is said to have grown wings from a sudden mutation from it constantly believing it can.
Tier: At most Low 7-B |7-B |High 7-A |6-C
Classification: Rock Head Pokemon, Endurance Pokemon, Dragon Pokemon, Final Form Pokemon
Powers and Abilities: Superhuman physical characteristics, flight, energy manipulation, breath attack, fire manipulation, darkness manipulation, healing, enhanced senses, fear manipulation, electricity manipulation, forcefield creation, rage power, status effect inducement, speed, attack, and defense debuffing, reactive evolution (Grew wings just by dreaming really hard and evolving as a result), can raise its critical hit ratio with Focus Energy and its attack for every time it's hit or KO with rage and the Moxie ability respectively, cannot be put to sleep |Same, plus berserk mode, and the ability to turn any normal move into a flying one
Attack Potency: At most Small City level (Should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go toe to toe with the likes of Piplup)|City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar)|Large Mountain level+ (Via powerscaling to other fully evolved Pokemon such as Blastoise, and Tyranitar)|Island level (Comparable to other mega evolutions, far superior to the likes of Marowak with Thick Club and Pokemon with the ability Guts)
Speed: Massively Hypersonic+ (Can dodge attacks from Magnemite and other Electric Pokemon)|Massively Hypersonic+ (Superior to before)|FTL (Can keep up with Lycanroc)
Lifting Strength: Class 25|Class K|Class M (Superior to Brock's Happiny)|Class T
Striking Strength: At most Small City level |City level |Large Mountain level+|Island level
Durability: At most Small City level |City level |Large Mountain level+|Island level
Stamina: Superhuman
Range: Standard Melee Range, tens of kilometers with most attacks
Standard Equipment: Dragon Fang (5%)
Intelligence: Above Average in battle as Bagon and Shelgon, Gifted in battle as Salamence
Weakness: Ice, rock, fairy, and dragon type moves.
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Monster Death Battle 2
ActionThis is the second faction of various types of monsters that will fight in the death battle fights. While more creatures of different verses will team up later on or somewhat of larger fights will take place.