Pinky(DOOM) Demon Ch365

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The Pinky is one of the most brutish and animalistic enemies in DOOM, usually appearing alongside weaker enemies as a form of calvary. Possessing a massive, bulky, and muscular frame, they are often seen charging at their enemies with reckless abandon, closing the distance in order to rip them apart with their teeth and claws. Naturally, their nickname stems from their unusual skin color.

Tier: 9-A |9-A |At least 8-C

Classification: Demon, possible sergeant

Powers and Abilities: Superhuman physical characteristics, passive soul manipulation, mind manipulation, memory manipulation, willpower manipulation, conceptual manipulation (Type 2), life manipulation, power nullification, reality warping, space-time manipulation, fire manipulation (The demons with their presence bring their reality with them, "hellifying" the environment. This can lead to many destructive events, all of which benefit them on conquering worlds. Whether that be creating Hellgrowths or infecting the atmosphere, making it poisonous. Fire-based attacks of demons can burn souls, demons are implied to be capable of devouring souls), natural weaponry, immorality (Type 7; Demons are frequently referred to as mortally challenged and are referred as an army of the undead)|Same as before plus; Cyborgization|Same as Classic plus; immorality (Type 2), resistance to gunfire (Through the thickness of their hide), can deal an increased amount of damage to their foes by charging and ramming, limited BFR (Whenever a demon kills, it gets sent to Hell), resistance to heat, poison manipulation, acid manipulation, electricity manipulation, disease manipulation, radiation manipulation, immunity to soul manipulation, mind manipulation, memory manipulation, willpower manipulation, conceptual manipulation (Type 2), life manipulation, power nullification, reality warping, space-time manipulation, fire manipulation (Doom demons fight each other for extended period of times all the time which includes using their abilities)

Attack Potency: Small Building level (Far superior to the Imp. Warped a solid steel door and the entire wall surrounding it. Easily capable of killing a non-amped Doomguy, as well as dealing significant damage to him when he's wearing Security Armor)|Small Building level (Physically comparable, if not superior to the Marine, stronger than many other demons)|At least Building level (Far stronger than their classic incarnation. Its charging attack completely obliterates monsters below this level. Should be strong enough to harm others of its kind during infights, can break through concrete walls easily)

Speed: Subsonic+ movement speed. At least Supersonic combat speed and reactions (Much faster than an Imp, should be comparable to Doomguy)|Supersonic attack speed and reactions (Can keep up with the Marine)|At least Supersonic+ combat speed and reactions (Swifter than before. Can react to Chaingun rounds)

Lifting Strength: At least Class 5 (Can supposedly tear off heads)|At least Class K (Far superior to Lost Souls)|At least Class 5 (Far stronger than their classic incarnation, can uplift large vehicles, shouldn't be hugely weaker than Hell Knights)

Striking Strength: Small Building level (A single bite is enough to a former human. Strong enough to manhandle an imp in seconds)|Small Building level |Building level

Durability: Small Building level (Far superior to Imps, and can tank their fireballs with ease. Capable of walking through gunfire, including chaingun rounds and point-blank shotgun blasts)|Small Building level (Can take hits from the Marine and his weaponry)|At least Building level (Capable of running straight through rockets from a rocket launcher, as well as sustained fire from a plasma rifle. Able to take multiple hits from a Cacodemon)

Speed: Infinite (The demons of Hell have limitless aggression and are tireless beings)

Range: Standard Melee Range

Standard Equipment: N/A

Intelligence: Below Average (Consistently depicted as being one of the least intelligent enemies in the series)

Weakness: Extremely unintelligent and single-minded, utilizing no tactics whoever and relying on brute force in every encounter.|Same as previous. They lack control of their movements when charging at full speed, and as such, are easily baited into charging headfirst over ledges and into walls. Their backs are softer and more susceptible to damage than the front of their bodies.

Notable Attacks and Techniques:

•Charge & Ram: The Pinky rushes towards their foe and rams them at full speed, more often than not sending them flying in the process. Despite the damage dealt from a successful hit, their control over their movements is severely limited when doing this, putting them at a disadvantage against smarter and more agile opponents who can anticipate their moves.

Notable Losses:

Dire Rhinoceros (Dungeons and Dragons) Dire Rhinoceros's Profile (Modern Key for Pinky, they started 10 meters from each other and speed was equalized)

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