Chapter 10: Graveyard of the Ancients

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Chapter Gimmick:
There are a lot of teleporters in this level that create a large maze essentially. There is also a lot of arcane radiation. This means that the enemies here have MASSIVE health bars. To counter that, every seven hits you land will build up an invisible Arcane meter. When it is full, a blue light aura will surround the Skylander, indicating that their next hit will deal 20x as much damage as normal.

Chapter Design:
This level has a pitch black sky full of billions of stars as its background with flurries of purple mists and shooting stars flowing around the area. It's forest like, but all the trees are dark with a light purple glow to them. Everything seems to have a purple glow.

The level begins with Brain, Mags, and Sharpfin all stepping off the ship and onto solid land. They docked in a large clearing with a wall of jagged rocks blocking them in.

"Well, this looks promising." Sharpfin remarks.

A loud shriek erupts from the clearing. A zombie like creature comes rushing towards them. Brain quickly strikes it down with his mind magic and brushes his tentacles off like it's nothing. Slowly, the zombie starts to rise again. The Brain is confused by this and strikes it down a few more times before it finally stops moving.

He floats over to the corpse and looks it over. "Hmm... How unnatural." He claps his tentacles together and looks back at the others. "It appears the creatures here have developed an affinity for the arcane radiation, becoming much more 'thick skinned' you could say."

"Meaning what exactly?" Sharpfin asks.

"Meaning they are going to need a lot more power to be taken down effectively." He holds his hand up in the air and summons an orb of magic into his hand. "Luckily, we can use the arcane radiation to our benefit as well.

"Skylander, by merely using your powers here, you will be absorbing arcane into yourself, essentially charging it up for one big super attack! You'll know when it's about to happen when arcane dust begins to circle around you. I imagine this will be of significant use to you."

"Right!" Mags snaps. "Enough jibber jabber, I think it's time we get a move on, dontcha think?"

"Correct. Skylander, why don't you start looking for a clue as to where this rift key would be kept."

*******

As the Skylander, you start through this clearing (Zone A), exploring around the jagged rock wall. At the other end of the clearing, a battle will be initiated as a hoard of enemies come at you. Upon taking them down, three separate teleporters will appear.

"Oh wow," comments the Brain. "It seems as though the island knows what we're trying to do."

"What in the bloody earth does that mean?"

"It must mean that the Ancients are testing us."

"Ain't that just perfect?!" Mags groans.

The Brain gives her a weird look before continuing. "Skylander, we'll wait for you out here, but you must complete the test to find the rift key. It may be our only hope."

"But don't worry too much, you won't be completely alone." Sharpfin adds. "We'll be communicating with you over the comms to help out with what we can."

"Yes, good luck Skylander."

**Note** There are many teleporters throughout this level, some leading you further in the level, others leading you to optional side content. It is designed so that you should (theoretically) be able to access every portion of the level in one go so long as you aren't afraid to backtrack. This walkthrough will detail the optimal route to do it all in one run.

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