World-Building: The Planes

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It crossed my mind that I haven't actually properly fleshed out how the planes work just yet. Sure I've referenced them before, but no proper explanation existed. This is to remedy that. I can't think of how to present it in a more story-telling way, so I made a bullet-point list and copy-pasted it from google docs.

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So what exactly are the different planes?

The main planes are not a single world, but are more like a galaxy or universe all to themselves. They run by their own rules, and it's very hard to cause dangerous damage to the fabric of reality.

-The chances of Minecraft connecting to the same world was minuscule at best, what with all the possible worlds on the plane

They're like bubbles floating in the Void, which rarely interact with each other but do occasionally brush up against the edge of another plane. There are some areas where the boundary separating the inside from the Void is weaker, which usually are dangerous forbidden zones to most inhabitants.

Yes I called it a bubble, but the Void can theoretically be accessed from any point of the plane, not just the edge. Voidwalkers have refined the art of passing through the boundary separating the planes from the Void to near perfection.

-This is how Xisuma got into a plane to visit a random village

There's no guarantee that something like "Oxygen" will even exist, though planes like that are a rarity. It's why magic worlds have Mithril and magic-less worlds don't. It just doesn't exist.

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Starting with no magic

No magic planes will not have any magical materials present, as any that attempt to form are reduced to their inert non-magical versions.

These worlds tend to have a very down-to-earth world-view, developing to believe in science and proven facts above faith in most circumstances.

-This could be simply because there is no magic to help sustain true god-like figures, and any False Gods would quickly get bored of a world they see as crippled.

Planes lacking magic of their own are oddly susceptible to summoning magic, allowing higher planes to pull inhabitants out for their own purposes.

Some strange interactions with magicless planes and summonings lead to most people summoned gaining strength above that of their destination. Sometimes this strength is instant, other times it manifests as swift growth and higher limits.

There are almost zero magical creatures or hybrids in these planes, though other species and genetically modified hybrids are perfectly possible.

Most of these planes end up with stories of magic, despite having almost none themselves.

Cryptids only form on No Magic Planes, which is a matter of much debate among the well-versed scholars. They're rumors and myths given form, sustained off of belief alone.

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Low Magic Planes

These planes are filled with worlds that are primarily human-dominated, but still have hybrids and magical creatures present.

Lower magic means a lower fertility rate for hybrids and magical creatures, and a cross between a human and a hybrid will almost always end up as almost all human, with very little of their hybrid ancestry visible.

Most of the major factions don't really bother with these planes, since they rarely turn up anything game-changing.

The number of magic users are few and far between, with most people lacking either the talent or the education to learn.

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