What a Game with my OC's would be like. (3 Styles)

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Hey, it's Seb!

Soooo, I know this isn't a One-Shot or Art Dump, but I've had ideas of what a game or game-based applyfic starring my characters would be like, and I figured "Hey, why not turn to Wattpad for some constructive criticism and feedback?". So... Yeah.

RPG:

If I were to make a game for the Quartet, I'd definitely go for this format. Why? Because I find it the most fun. It would likely play out similarly to Stranger Things: 1984, in terms of mechanics and gameplay.
I currently don't know what the story would be, but maybe involve them searching a new, previously-hidden area, or maybe just be them going through the town for an unclear purpose.

All four members of the Quartet would be unlocked by default, each with one main ability that could be used at any time, and one special attack that could only be used at 75% Health or higher. Additionally, like with Stranger Things: 1984, you could swap between them at any time.

-Seb's main attack would be a Dash Attack or a Jump-Kick with a range of four blocks/paces (Avg. Damage). His special would be his Ray of Purification, used to stun (And Damage at full health) enemies from a distance (Range of 6 Paces). 

-Garry's main ability would be a Swinging Kick that damaged and knocked back any enemy within 2 paces of any direction (Avg. Damage). His Special Attack would be a short ranged grab attack to hold an enemy or certain objects to throw and damage them.

-Selina's main gimmick could potentially be a Tail Jab that does double damage, and shrink enemies, making them easier to beat. However, it would only be usable on an enemy directly adjacent to Selina, and only hit one at a time. Her Special Ability could be flight, allowing her to evade crowds. Upon landing, she would damage any enemies adjacent to her landing space (Average Damage), and knock them aside a bit, akin to Garry's main attack.

-Akari's main skill would involve her bracelets, via shooting needles/darts at enemies (Avg. Damage). However, her ammo would be limited, but more could be picked up across maps and shops. Her Special Mechanic would be launching cables from her bracelets, and pulling an enemy right to her for a Punch (Double-Damage).

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3D Platform:

Vienna would fit well with these kinds of games. All main levels/gameplay would take place in the evening, ending close to midnight. You'd wander around, searching for criminals and thugs to beat and apprehend. When midnight struck, you'd get a cutscene of Vienna walking into an alleyway, and heading home. (If you're mid battle when the level would usually end, it would wait until you finished)

After a random amount of days, you'd get a greater enemy/Boss Fight to handle. The levels would not end at midnight, only ceasing when the Boss was beaten.
Delivering hits would add to a combo, allowing Vienna to perform a special attack that could range from a "Lightning Bruising", which could incorporate teleporting and striking at rapid speeds, to a Suplex attack. It would depend on the foe and location.

Akari would make an appearance as Koronova as a random "Rival Battle"/Mini-Boss. However, these battles would be no harder the main foes, but she has much higher HP, and a Timeframe would be incorporated, (I.E. 30 seconds in the early parts of the game, 1 minute in Mid-Game, and 2 minutes in later parts of the game.)

-If Koronova is not beaten within the timeframe, she will simply leave via spraying yellow gas or using her bracelet's cables.
-If she is beaten within the set time, you will be met with a cutscene of Vienna uppercutting her, and knocking her goggles off. Koronova would still escape, albeit covering her eyes, and still escape, with no reveal as to who she is, and no experience gained.

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