What a Game with my OC's would be like.(3 Styles)

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Hey, it's Seb!

Soooo, I know this isn't a One-Shot or Art Dump, but I've had ideas of what a game or game-based applyfic starring my characters would be like, and I figured "Hey, why not turn to Wattpad for some constructive criticism and feedback?". So... Yeah.

RPG:

If I were to make a game for the Quartet, I'd definitely go for this format. Why? Because I find it the most fun. It would likely play out similarly to Stranger Things: 1984, in terms of mechanics and gameplay.
I currently don't know what the story would be, but maybe involve them searching a new, previously-hidden area, or maybe just be them going through the town for an unclear purpose.

All four members of the Quartet would be unlocked by default, each with one main ability that could be used at any time, and one special attack that could only be used at 75% Health or higher. Additionally, like with Stranger Things: 1984, you could swap between them at any time.

-Seb's main attack would be a Dash Attack or a Jump-Kick with a range of four blocks/paces (Avg. Damage). His special would be his Ray of Purification, used to stun (And Damage at full health) enemies from a distance (Range of 6 Paces).

-Garry's main ability would be a Swinging Kick that damaged and knocked back any enemy within 2 paces of any direction (Avg. Damage). His Special Attack would be a short ranged grab attack to hold an enemy or certain objects to throw and damage them.

-Selina's main gimmick could potentially be a Tail Jab that does double damage, and shrink enemies, making them easier to beat. However, it would only be usable on an enemy directly adjacent to Selina, and only hit one at a time. Her Special Ability could be flight, allowing her to evade crowds. Upon landing, she would damage any enemies adjacent to her landing space (Average Damage), and knock them aside a bit, akin to Garry's main attack.

-Akari's main skill would involve her bracelets, via shooting needles/darts at enemies (Avg. Damage). However, her ammo would be limited, but more could be picked up across maps and shops. Her Special Mechanic would be launching cables from her bracelets, and pulling an enemy right to her for a Punch (Double-Damage).

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3D Platform:

Vienna would fit well with these kinds of games. All main levels/gameplay would take place in the evening, ending close to midnight. You'd wander around, searching for criminals and thugs to beat and apprehend. When midnight struck, you'd get a cutscene of Vienna walking into an alleyway, and heading home. (If you're mid battle when the level would usually end, it would wait until you finished)

After a random amount of days, you'd get a greater enemy/Boss Fight to handle. The levels would not end at midnight, only ceasing when the Boss was beaten.
Delivering hits would add to a combo, allowing Vienna to perform a special attack that could range from a "Lightning Bruising", which could incorporate teleporting and striking at rapid speeds, to a Suplex attack. It would depend on the foe and location.

Akari would make an appearance as Koronova as a random "Rival Battle"/Mini-Boss. However, these battles would be no harder the main foes, but she has much higher HP, and a Timeframe would be incorporated, (I.E. 30 seconds in the early parts of the game, 1 minute in Mid-Game, and 2 minutes in later parts of the game.)

-If Koronova is not beaten within the timeframe, she will simply leave via spraying yellow gas or using her bracelet's cables.
-If she is beaten within the set time, you will be met with a cutscene of Vienna uppercutting her, and knocking her goggles off. Koronova would still escape, albeit covering her eyes, and still escape, with no reveal as to who she is, and no experience gained.

Her real name would never be revealed anywhere in the game, with her sole name in-game being "Koronova".
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FNF Mod/Rhythm:

-The game would have five Main Weeks. After clearing a song, you gain a certain amount of currency/points depending on your performance.

-Week 1 would star Seb, with the songs being named Easygoing, Artistic License, and Pet Shop Boy, all taking place in his Inventory Pet Emporium.
-Week 2 would focus on Selina, with the tracks being called Juxtaposition, Ritual, and No Souls Required.
-Week 3 would have Garry as the main opponent, with his songs being Myself and I, Ten Steps A-Head, and Screamer.
-Week 4 would star Akari. Her songs would be called Admittance, Intuition, and No Judgement.

After clearing Week 1, you gain access to Freeplay. Upon selection, you're met with Seb, behind the counter at his Inventory Pet Shop.
Here, you use points gained from clearing songs to buy more Freeplay Tracks, cosmetics, and after clearing Story Mode completely, a hidden game mode!

He will have various possible greetings before you do anything.

-"Well Well Well-come to my shop! See anything you like?"
-"Welcome to my Inventory Pet Shop! Buy away!"
-"Back for a few non-consecutive rounds, eh?"
-"Haha! I knew you'd come back!"
-"Heya! I see you're back for more, huh?"

Post-Greeting:
-"Well, I'm on the clock, but I can always let you go back to past songs you've done. It'll be like a memory you're reliving!"

Once you click off his dialogue, you can interact with the shop in a few ways.

Clicking on a Drink Machine will give you a prompt that offers you a drink. Clicking yes will give you a drink (Can be a juice or a soda, it's random), but give no gameplay benefits. Just a gag to trick you into losing available points.

Clicking on a shelf of cassette Tapes gives you a prompt to select the songs from Story Mode. Pressing left or right scrolls the menu between "Story Mode", and "FreePlay".

Clicking on a shelved item will give you the name of a FreePlay song, its composer, its opponent, and the chance to buy the track.

Basic Format:
[FreePlay Song Name]
Vs. [Opponent]
[Composer Name]

Buy?
>Yes.   >No.

Seb's Dialogue :
Yes:
-"Have fun, buddy! Have fun."
No:
-"Lost interest, huh? Well, it'll be there till you change your mind"

After clearing Week 4 and Story Mode, entering the FreePlay Menu gives Seb this dialogue:

"Hey, something's open in the shop. Check it out if you want."

Pressing Tab at that point gives you the "Choose your Dipstick"/Player Select Screen. The Selection Cursor automatically goes to the second slot (The First one is taken by Boyfriend), and unlocks Seb as a playable character.

On selection, you get a new menu, where you can play the songs from Weeks 2-4, and any FreePlay Songs where Seb isn't an opponent, all remixed to suit Seb as a playable character.

Doing three songs as him unlocks Garry.
Doing three songs as Garry unlocks Selina.
And doing three as Selina unlocks Akari.

Clearing any Playable Character's FreePlay Menu (Except for Boyfriend, who is already completed by that point) gives you Pico as a playable character, alongside remixes.

Finishing the entire Mod gives you access to a gallery, and Seb (Alongside Akari) has this dialogue for the player.

Seb: Heya, I see you've... done everything.
Akari: A real believer in completionism, huh?
Seb: Well... Congrats! I'm impressed. I was worried the fact that you were just basically doing remixes of the songs six times in a row. But hey, I respect the determination!
Akari (If you're recording): I hope your viewers do too.
Seb (If you're recording): Hey, they seem to have had fun, so I'm happy.
Akari: Well, you're done here, so feel free to replay or move on...
Seb: Yep. Well... See ya around!
Garry: Or not!
Both: Shut up, Garry...
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