Appendix 1

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You have completed your training as a Warrior.

From now on, your position will be one of protection: you are here to serve as defender to your village against any foreign attackers or raiders. Some will come for your few riches, others for your crops, others simply because they can - and it is up to you to make sure they leave with their tails between their legs.

(You will find a summary of the following at the end, which you must jot down for future reference.)

As a Warrior, you have 3 life points, which means it takes 3 failed combat tests for you to die against an enemy.

You wield a halberd: a long, heavy weapon which grants you a +2 bonus to your dice throws against unarmed enemies, a +1 bonus against enemies armed with a short weapon, and no bonus against enemies armed with long weaponry.

Although you have become adept at killing humans and animals, spirits are a whole other matter. Should you encounter one in your travels, you have an automatic -1 to all combat dice throws, and your weapons bonus is not counted.

After your years of physical training, you have developed muscles you had never even thought you could develop. You have a +1 bonus to all Strength and Constitution tests.

WRITE THIS DOWN

Warrior

Character name:

Life points: 3

Combat:

* Unarmed opponent: +3 to dice throws
* Short weapon opponent: +2 to dice throws
* Long weapon opponent: no bonus to dice throws
* Spirit opponent: -1 to all dice throws. Weapon bonuses not taken into account.

+1 bonus to all dice throws for tests of Strength and/or Constitution.

Backpack (unlimited space): Notes:






You may now go to Chapter 2.

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