Scenario 2 - Choice 3

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Choice Results are at the bottom of the page. Goodluck!

A powerful Dwarven Lord with many connections on the surface of Coroleya, has sent out the call to all warriors of courage to come to come to the Mountain Stronghold of Stonefold to aid in the eradicating a nest of feral Dwarves that have attacked the City of Torfiol. Sensing the opportunity for more adventure and gold, you take the next caravan out from the village of Brolen as a caravan guard and head towards the Dwarven Realms to make your fortune. The road to the Mountains however is long and treacherous with many perils to be faced, before you can reach your destination.

After traveling along the roads for several miles. The caravan leader, a short portly creature, decides now is the perfect time to setup camp for the night. The caravan of wagons form up into a tight knit circle and start up a fire at the center of camp. Seeing how close you've made your camp to the nearby woods of Doranmere worries you. Anything could be hiding in there and no one would know it. Still it's not like they had many options going off-road or travelling in the darkness was equally dangerous. While your thinking about what might be lurking in the woods, you smell wood smoke coming from the direction of the forest. Tensing up at the possibility of danger you rise up from sitting position and stare off into the darkness. Wondering if there was someone or something out there watching you.

Either way it seems more sensible to get away from the roaring campfire the caravaners have going, as it might attract the wrong sort of attention. You tell the other caravan guard a strong well-built Orc warrior named Merkel that you're going out to go check on something and leave the campfire alone. Entering the dark woods. The further away you get from the campfire, the more you realise that you're being watched. Smiling wolfishly at the challenge, you use your hunting skills to try and lose whoever is tailing you. Once you believe you've lost them, you circle around and go back the way you've come. Curious to see, what had been following you. Hearing voices whispering, you softly creep towards the sound, till you catch a glimpse of your hunters. And find to your surprise a band of Redling bandits heavily armed to the teeth, wearing leather jerkins. They seem to be discussing, what to do about you, when the leader of the group a tall, brutish looking warrior with an assortment of scars tells them all to shut up.

Then without warning the leader calls out to you. "You've done well to avoid us warrior, but I think it's time we talked. There is no need for us to fight here. After all, all we really want are the chests of gold stored in the back of the carriage the merchants have kindly brought with them." You say nothing. "The way I see it is, you can either join us and attack the caravan? Or you can die here with the rest of them? We could always use an extra blade, seeing as there is a Orc with them." You stand there for a moment thinking. And take a look again at the Redlings waiting in clearing. There's at least four of them out in the open, with god knows how many more waiting in the shadows. One of the raiders a short wiry man with grey leathery skin is holding a small round metal object in his hand. Familiar with Dwarven weaponry, you know it to be a combust ball that can create a small explosion. Probably not enough to kill all the caravaners outright, but enough to blind and wounding multiple enemies.

3. Do you dart around the trees to get a better angle on the raider holding the combust ball and attack him first, so you can use the weapon against them?  

Unwilling to trust your life to a band of raiders. You dart to your left to get a better angle on the raider holding the combust ball, when an arrow flies by you. Realising they had an archer with them, you swiftly change directions and charge into the clearing. Startling the group of raiders, you quickly ram your weapon into the warrior with the combust ball and rip the weapon from his dying fingers. Rolling to avoid any incoming attacks or more arrows. You dodge and weave, before turning back and tossing the combust ball at the Redlings chasing after you and closing your eyes. The ball explodes in a loud burst of light, that you can dimly see behind your closed eyelids. With the Redlings wounded and blinded by the explosion, you swiftly set to work killing the surviving Redlings, when you feel an arrow pierce your chest. Ignoring the pain, you take cover behind a tree, holding your wound. Wondering where the arrow had come from? Hearing the crunch of footsteps to your right you leap to your feet. Ready for a final fight, and see the Orc Merkel, who smiles and holds up the decapitated head of the archer. Seems the noise attracted the attention of the caravaners.

Battle Results

- 30 Health Points (Remember to take into account your resilience)

Loot

Merkel helps you clean and bind your wounds, before you both search the dead bodies for any gold. You split the 20 gold pieces you find, which considering he had saved your life wasn't too bad. Giving you 10 gold pieces. You also find a wristguard that adds +1 to your resistance. Done looting, you return to the campsite expecting a better reward for your courageous and daring acts of heroism. And find out to your astonishment that the cararvan leader refuses to pay you more for doing your job. Claiming that is what you were paid to do in the first place. Cursing them all to the abyss, you leave caravaners and decide to make your way to Stonefold on your own.

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