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Without the caravan to slow down your progress, you pick up the pace and soon reach the Bridge of Thorbadon. A massive pale grey structure that spans a huge ravine that leads into the lush green Open Plains; home of the Centaurs. Elegant, and carved with dancing elves along the length of the bridge, it is an impressive sight to behold with it's four wings sprouting out from all four corners like a triumphant procession for a returning hero. You take a moment to appreciate this great wonder of Coroleya, before looking over to see if there is anyone guarding the other side of bridge. And to your surprise you don't see a single guard standing watch. Only the long the flat green rolling plains that go as far as the eye can see. It'd be quite the picturesque scene, if it were not so dangerous. Walking out in the open with no place to hide, is usually an invitation to be killed. Still it is curious that there are no Centaurn guards posted at the Bridge to guard entry into their lands. The Centaurs of the Open Plains, usually like to keep a tight watch on travelers that wish to pass through their lands.
A worrying thought, that has you increasing your pace in order to cross over and be miles away from here, when an awful stench wafts towards your nostrils. Accustomed to this stench from your time in the army. You realise there must be an army camped nearby, which explains the lack of warriors guarding the bridge. Deciding it would be best to avoid them, you head in the opposite direction from which the smell is coming from.
You march for another eight or nine straight miles upon the Open Plains and find not a single decent spot for you to camp out for the night. With darkness fast approaching you have no choice, but to try and get a few winks of sleep out here in the open. Closing your eyes, you stay half awake most of the night, and when morning arrives you feel just as tired as if you had never slept. As your rubbing your tired eyes, you see dust flying up in the distance and it is closing in fast. With no where to run or hide. You grit your teeth and draw your weapon.
Out of the dust emerges fifteen fully armored Centaurs, wielding their famous Centaurn bows. The Centaurs their eyes upon you, close the gap quickly and surround you from all sides. Their bows drawn and aimed at you. The Captain of the Centaurs a wide shouldered warrior, with fine long black hair and a face cut from steel stares at you. "This is no place for strangers! What are you doing here?! Are you a spy, working for the necromancer?! Answer me?!" But before you can even reply, one of the Centaurs comes up from behind you and lands a powerful blow to back of your head. Knocking you out cold.
You awake several hours later in a tent to the sounds of arrows thunking into targets, blades being sharpened and warriors bawling to each other. You take one whiff and you know your inside the Centaurn war camp. That's also when you realise you are not alone. Sitting at a table is a well-dressed female elf (Fae'lon), who gives you a gentle smile. "Welcome back to the living stranger, before you ask me any questions, let me first explain to you why you are here? A dark mage named Azkan a former member of the Fae'lon Guardians has taken up residence in a tower not far from here. The Centaurs see this as an affront to their ancestors and have gathered an army to fight the undead that guard the tower's walls. I fear Horselord Orkrelan in his haste to protect his homeland has declared you a spy and will surely execute you on the morrow." Seeing your rising panic, she holds up a slender hand. "But never fear, there is a way out of this for you, and a way to prove your innocence, for words alone will not suffice here. I have within me the ability to transport you into the tower, where you can slay the dark mage and prove your innocence. I also can teleport you out of here and away from Centaurn army. Which is it you desire?"
4.Do you kill the Elf sorceress and try to escape the Centaurn war camp, without her aid?
The Elf Sorceress as if sensing your dark intentions towards her stands up, her skin growing overlapping green leaves that cover her entire body and stares at you coldly. Without an weapons you lung at her with your hands. Your fist connecting with the leaves on her body, scraping the skin raw from your knuckles, leaving them bleeding and bruised. Eyes widening in disbelief at her strange armor, you look up just in time to see a fist slam into your chest; propelling you backwards; cracking your rib bones. The skilled Fae'lon warrior strides over to you, as you struggle to get back up, picks you up by the throat and crushes your windpipe. You die gasping for breath, that'll never come.
I'm sorry to say, but unfortunately for you the story has ended. Feel free to try again.

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Survive on Coroleya - Decide Your Fate Game
FantasyYou are on the world of Coroleya a land filled with mythical creatures and monsters. There you will fight for your right to exist every single day. Survive and you'll become stronger. Lose and you will die a miserable death like the many creatures...