I did a bit of changing of trayectory in last chapter and I forgot about Cave area and it is an important area because there appear the most terrible monsters and the humanoid type monsters.
And this area is filled with caves where the monsters hide and live. It is not like the others that are filled with grass or sand, it is a desolated area filled with caves done by a destructive fight that had place there. The Cave area is where the Blanfiere Kingdom was until the Arachas appeared and forced the people of Blanfiere Kingdom to go to the forest area or die.
There are 7 types of monsters, 1 normal boss, 1 legendary Boss. The levels go from lv 30-45 because this area is really punishing and only you can arrive from the desert area or using a ship from Bradtiel. It is filled with Dungeons.
Normal monsters:
Lv 30 Normal Goblin:
Stats:
HP: 3500
MP: 170
STR:7
VIT: 7
INT: 7
DEX: 19
AGI: 20Bio:
This small green colored monster is really weak but fast and a bit smart. They have great accuracy but don't have a lot of skills to cause change. But the thing is that if you leave them grow, eat and live well and hunt some adventurers they change and become other type of Goblins, depending on how they evolve they become a serious threat to players.
Usually they hunt weak players or supportive players because it is easier to kill them but a good Humanoid oil made of extracts(all oils are made of extracts at least, that later have other materials is another thing) should do the trick for killing them but their corrosive blood will break any type of weapon or armor that you use to fight them, so try to kill them from afar or using goblin's weapons.Skills:
Corrosive Blood: Their blood will break any type of equipment in matter of minutes.
Quick Thinking: They think quick and can adapt to many situations.
Crafter Skill: Basic Crafting: They can craft basic things that their mind can come up. Some can be very nasty.Weakness: Crowd Control spells, Humanoid oil and silver equipment.
Lv 35 Mage Goblin
Stats:
HP: 3500
MP: 500
STR:7
VIT: 7
INT: 25
DEX: 8
AGI: 20Bio:
A goblin who is usually far from the fight that learned magic. Since adventurers did not take it out when it was a normal goblin, now it is a real danger for adventurers. Still it gave up a lot of accuracy to earn the power to use fire magic and water magic. They keep the passives of a normal goblin but have lost the power to craft but their magic power can be really dangerous.Skills:
Corrosive Blood: Their blood will break any type of equipment in matter of minutes.
Quick Thinking: They think quick and can adapt to many situations.
Fireball: Active Skill. 1 Mp cost. A quick and weak fire ball made from the power of a mage.
Fire Blast: Active Skill. 5 Mp cost. A pinpoint explosion that causes burning damage and can be casted quickly.
Fire Wall: Active Skill. 2 Mp cost. A defensive fire magic that causes burning damage if the enemy pass it but it is really weak.
Water Blast: Active Skill. 3 Mp cost. A blast of water that can deal damage and make the enemy weaker to lightning magic.
Water Blade: Active Skill. 1 Mp cost. Makes a blade made of water on the hand or staff of the user.
Water Whip: Active Skill. 3 Mp cost. Makes a whip made of water on the hand or staff.Weakness: Humanoid oil and Thunder Magic.
Lv 35 Warrior Goblin
Stats:
HP: 3500
MP: 170
STR:16
VIT: 16
INT: 7
DEX: 1
AGI: 20Bio:
This small green colored monster is really strong, and again all thanks to adventurers. It got strong and trained hard. Has a better use of crafting skills. Has a great armor made of iron scraps which is weak to strong attacks and a good iron sword. It is weak to humanoid oil.
![](https://img.wattpad.com/cover/120769661-288-k74345.jpg)
ESTÁS LEYENDO
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