Chapter 18: Veronica Retreat 4

12 1 0
                                    

Here it starts the fun of Veronica retreat! Sleep traps and monsters with magic appear in fourth floor, so get ready. Also you will find the hated hobgoblins, so as you can guess these floor will be filled with hobgoblins and their crafts! They are smarter, nastier and more depraved than usual goblins. But all of them hate two simple things, garlic and a special parfum called parfum of Dryad grass made out of the grass that you can find in the grass area, so you can use them on some of your party members to protect them. Do not use it on all party since then they will attack those you want to keep safe even with the parfum on.

The hobgoblins like almost all the monsters have an extermination quest. Extermination of Hobgoblins is an A rank quest due to its danger for all the party members since they can kidnap one. Of course, they will not be able to do any nasty thing with the party member since they are not really interested in adventurers but will try to use them to bring villagers to their nests. Also if this quest is forgotten, Hobgoblins will be able to start the event "Disaster of the Hobgoblins" that will cause a full attack on Balatraf to conquer it. The rewards are 200000 gold and 8000000 exp that is a lot for a solo player, literally it can send a lv 50 player to lv 65.

3 kinds of monsters, 1 legendary boss. Level of the floor: 60-66

Lv 60 Normal Hobgoblin:
Stats:
HP: 10000
MP: 1400
STR:33
VIT: 20
INT: 7
DEX: 20
AGI: 40

Bio:
This small gray colored monster is really fast and a bit smart. They have great accuracy, decent power and can resist well in a fight, but to make things worse is that if you leave them grow, eat and live well and hunt some adventurers they change and become other type of Hoboblins, depending on how they evolve they become a extremely serious threat to players.
Usually they hunt first the ones that can't be protected from their attacks because it is easier to kill them but a good Humanoid oil made of extracts(all oils are made of extracts at least, that later have other materials is another thing) should do the trick for killing them. Unlike Goblins, Hobgoblins have poisonous blood, not corrosive.

Skills:
Poisonous Blood: Their blood will kill a monster weaker than them in matter of minutes. Players will survive but it will hurt a lot.
Quick Thinking: They think quick and can adapt to many situations.
Crafter Skill: Basic Crafting: They can craft basic things that their mind can come up. Some can be very nasty.
Fast step: Allows the user to do quick steps that can allow him to dodge quickly.
Reinforced Claws: It has stronger claws that can pierce broken armors like if they were butter.
Martial Artist: Uses its hands and claws to fight. Increases critical rate a 60% and critical damage an 80%.

Weakness: Crowd Control spells, Humanoid oil and smoke bombs.

Drops:

Hobgoblin ear: Quest item.
Hobgoblin Claw: Crafting weapons.
Hobgoblin Bone: To make potions.
Hobgoblin blood vial: Making potions like Cursed Blood. Can be used by a vampire to heal itself.
Hobgoblin core.

Lv 65 Mage Goblin

Stats:
HP: 18500
MP: 13000
STR:1
VIT: 37
INT: 65
DEX: 8
AGI: 20

Bio:
A hobgoblin who is usually far from the fight that learned magic. Now it is a real threat and problem for adventurers. Still it gave up a lot of accuracy and strength to earn the power to use fire magic, water magic and wind magic. They keep the passives of a normal hobgoblin unless the martial artist and reinforced claws and have lost the power to craft but their magic power can be really dangerous.

Skills:
Poisonous Blood: Their blood will kill a monster weaker than them in matter of minutes. Players will survive but it will hurt a lot.
Quick Thinking: They think quick and can adapt to many situations.
Maximize magic: Increase the damage of magic.
Chain Magic: Allows the user to cast several magics of the same element at the same time.
Mana Exchange: In case of need can use HP to refill its own MP.
Fireball: Active Skill. 1 Mp cost. A quick and weak fire ball made from the power of a mage.
Fire Blast: Active Skill. 5 Mp cost. A pinpoint explosion that causes burning damage and can be casted quickly.
Fire Wall: Active Skill. 2 Mp cost. A defensive fire magic that causes burning damage if the enemy pass it but it is really weak.
Fire Burst: A burst of fire from the ground that burns the target. Active skill, 40 mp cost
Short Range Fire Lance: A lance of fire that can hit anyone from 0.5 meters of distance but will deal 10 times the damage of a normal fire lance. Active skill, 70 mp cost.
Burning Drill: Active Skill, 25 mp cost. A drill like lance of flames that burn and perforates armor.
Water Blast: Active Skill. 3 Mp cost. A blast of water that can deal damage and make the enemy weaker to lightning magic.
Water Blade: Active Skill. 1 Mp cost. Makes a blade made of water on the hand or staff of the user.
Water Whip: Active Skill. 3 Mp cost. Makes a whip made of water on the hand or staff.
Water dome: Active skill, 10 Mp cost. Makes a dome of water that protects the user from fire magic and physical attacks.
Water Lance: Active Skill, 20 mp. A lance made of water that can be frozen or can freeze an enemy
Water Prison: Active Skill, 30 mp. A prison made of water that will freeze the enemy.
Wind Bomb: Active Skill, 6 mp. A bomb made of wind that will cut the enemies and their armors.
Wind sphere: Active Skill, 10 mp. The user casts a sphere of wind that cuts everything.
Wind Drill: Active Skill, 12 mp cost. A drill like lance made of winds that perforates armor.

Dreamland MMORPG: MonsterpediaDonde viven las historias. Descúbrelo ahora