Hi! This is the last of the VIT Sanctuary dungeons and also the last of all Bradtiel Area, later we go through the Balatraf dungeons which are few and interesting!
In this dungeon you find random equipment, and many useful items but the most important thing is the great VIT Seed that you find here which gives a lot of VIT.But beware, even if you think that you can win this, you will find a legendary boss! Deadeye,the tyrant queen of all Behemoths! Get ready for a fight that shall enter in legends, because this monster won't be defeated by normal means. Prepare for a dungeon filled with treasure, danger and adventure!
Lv of the area: 50-90Monsters:
Lv 50 Tyrant Golem
HP:25000
MP:4000
STR:20
VIT: 50
INT:20
DEX:10
AGI:1Bio:
This Golem was created to protect the dungeon but improved by Deadeye! It's power is crazy enough to make powerful monsters to shiver! Beware of this golem and his companions! Also can command small monsters to do his bidding, which makes him more dangerous than usually.Skills:
Pack Force: As more golems are together, more powerful is each golem. Racial
Sturdy body: It's body is strong so it will be harder to do critical strikes. Passive.
Grand slam: Active skill. 10 mp. A powerful blow using a mace.
Guard Howl: Active Skill, 2 mp. The user gets an increase of 40% of DEF for 45 seconds and can't be hitted by any physical attack for 3 seconds.
Magical Roar: Active Skill, 4 mp. The user roars and stops any spell casted. Cannot be used constantly.
Magical Aura: Active Skill, 5 mp. The user increases his MDEF a 60% for 2 minutes.
Physical Aura: Active Skill, 10 mp. The user increases his PDEF a 70% for 1 minute.
Grand Strike: Active Skill, 12 mp cost. They hit with all their power to the enemy and can send them flying.
Brave Strike: Active Skill. 4Mp cost. A powerful Strike made of power.
Fast Strike: Active Skill. 1Mp cost. A fast attack that can stun the enemy.
Heavy Guard: Active Skill. 5 Mp Cost. A boost of defense of a 40%.
Flash Strike: Active Skill, 8 mp. An attack that makes impossible any kind of parry or deflecting.
Recovery: Active skill, 3 mp. The user can recover HP lost depending of the INT. HP healed: 30+80% INT.
Tyrant Power: Passive, allows the user to put the fear status into monsters and force them to do the bidding of the user.
Tyrant Aura: Passive, allows the user to increase a 100% his defense and attack for 10 minutes when it is at 50% of hp, but after those 10 minutes the user has a stun time of 15 minutes.
Empowered Golem: Passive, gives the golems a 60% resistance to all ailments.Weakness: Water Magic.
Drops:
-Rock
-Glowing gemstone
-Tyrant Heavy Mace: C class equipment, 80 ATK, +5%HP, -30%MDEF
-Tyrant Rock Armor: C class equipment, 70 DEF, +60% DEF, -40% ATK
-Golem CoreLv 60 Empowered Walking Armor
HP:7500
MP:20
STR:30
VIT: 30
INT:1
DEX:30
AGI:30Bio:
This enchanted armor is a former soldier who died and his soul ended tied with this armor. Now he walks around this dungeon to protect it from raiders. But the gods empowered that soul and it retains also some of the skills of his past life, which makes him more dangerous than usual living armors. Beware the wrath of these armors!Skill:
Non-living: Since it is only an armor, even if it is broken you can't kill it. Unless you use holy weapons or holy magic or hit the seal it has.
Mastery in weapons: Passive. Deals a 10% extra damage with any type of weapon.
Swift thrust: Active, 1mp cost. A quick thrust made with a sword.
Gale Slash: Active, 2 mp cost. A super quick slash that is really hard to dodge or deflect.
Soul Burst: Active, 3 mp cost. A powerful explosion of mana done by the soul. It leaves the soul unprotected and can be hit by anything for 20 seconds.
Dark Soul Recovery: If it is hit with dark magic it will heal a 40% of damage that the dark magic should cause and it will render all dark magic without any type of effect.
Great resistance to magic: Any low grade magic will have no effect on them. The medium grade will have little effect and the high grade magic will be effective.
Great Speed: The speed is heavily upgraded on these monsters
Great Knowledge of Maces and Swords: Their damage becomes around twice of strong when they wield swords or maces.
ESTÁS LEYENDO
Dreamland MMORPG: Monsterpedia
FantasyThis story will talk about Dreamland monsters(as far as I can, because the monster creation and developing is controlled by the FTEC and the developers because with half of the world trying Dreamland is impossible for the developers to keep developi...