This dungeon is located in the area closer to the desert area of the forest area. 3 floors filled with traps and 70 loop rooms. There are the same monsters that in the easy vit sanctuary but different boss and all of them are stronger and harder to defeat!
In the last room there is a behemoth, one of the strongest beasts in the main continent which usually protects valuable items.
This one protects the Runic Axe of the ancient times, 200000 gold, a Mid VIT Seed and the exit that are in the next room after the one where you find the behemoth.Runic Axe of the ancient times:
90 ATK
Class:A
ATK:
Beast killing weapon
STR +50%
VIT +60%
Passive: Beast Killer: +20% damage to Beasts
INT -20%
AGI -30%
Level of the area: 20-40Monsters:
Lv 20 Golem
HP:7500
MP:2020
STR:10
VIT: 20
INT:10
DEX:1
AGI:1Bio:
This Golem was created to protect the dungeon but the only good thing it has is its sturdiness but it can be quite a trouble if you find a group of golemsSkills:
Pack Force: As more golems are together, more powerful is each golem. Racial
Sturdy body: It's body is strong so it will be harder to do critical strikes. Passive.
Grand slam: Active skill. 10 mp. A powerful blow using a mace.
Guard Howl: Active Skill, 2 mp. The user gets an increase of 40% of DEF for 45 seconds and can't be hitted by any physical attack for 3 seconds.
Magical Roar: Active Skill, 4 mp. The user roars and stops any spell casted. Cannot be used constantly.
Magical Aura: Active Skill, 5 mp. The user increases his MDEF a 60% for 2 minutes.
Physical Aura: Active Skill, 10 mp. The user increases his PDEF a 70% for 1 minute.
Grand Strike: Active Skill, 12 mp cost. They hit with all their power to the enemy and can send them flying.
Brave Strike: Active Skill. 4Mp cost. A powerful Strike made of power.
Fast Strike: Active Skill. 1Mp cost. A fast attack that can stun the enemy.
Heavy Guard: Active Skill. 5 Mp Cost. A boost of defense of a 40%.
Flash Strike: Active Skill, 8 mp. An attack that makes impossible any kind of parry or deflecting.
Recovery: Active skill, 3 mp. The user can recover HP lost depending of the INT. HP healed: 30+80% INT.Weakness: Water Magic.
Drops:
-Rock
-Glowing gemstone
-Heavy Mace: E class equipment, 8 ATK.
-Rock Armor: D class equipment, 13 DEF.
-Golem CoreLv 30 Walking Armor
HP:7500
MP:20
STR:15
VIT: 15
INT:1
DEX:1
AGI:1Bio:
This enchanted armor is a former soldier who died and his soul ended tied with this armor. Now he walks around this dungeon to protect it from raiders.Skill:
Non-living: Since it is only an armor, even if it is broken you can't kill it. Unless you use holy weapons or holy magic or hit the seal it has.
Mastery in weapons: Passive. Deals a 10% extra damage with any type of weapon.
Swift thrust: Active, 1mp cost. A quick thrust made with a sword.
Gale Slash: Active, 2 mp cost. A super quick slash that is really hard to dodge or deflect.
Soul Burst: Active, 3 mp cost. A powerful explosion of mana done by the soul. It leaves the soul unprotected and can be hit by anything for 20 seconds.
Dark Soul Recovery: If it is hit with dark magic it will heal a 40% of damage that the dark magic should cause and it will render all dark magic without any type of effect.Weakness: Holy Weapons or Holy Magic.
Drops:
-Armor of the undead: A class armor, 60 DEF, +20% VIT. Special passive: As more the user moves, more the critical rate and critical damage goes up, but after hitting the passive must be recharged. (EX. You walk 100 meters, hit a critical and then to have that 100% critical rate again you must walk 100 meters)
-Living Armor Seal: You can use it to create sealing scrolls.
-Iron
-Orichalcum
-Living Armor CoreBoss:
Lv 40 Behemoth:
Stats:
HP:220000
MP:24000
STR:20
VIT: 40
INT:20
DEX:1
AGI:1Bio:
This beast is a big lion-esque creature with a very long mane which has a lizard like skin that is very hard to penetrate, making it hard to kill at first. Also has a lot of health, turning a hard task into an almost impossible task, but also has enough power to send giant rocks flying and can cast thunder magic, making this foe a perfect balance of attack and defense. Still these beasts can be defeated with piercing attacks.Usually they keep extremely valuable items in order to find strong opponents, since they want to defeat powerful enemies to become stronger. Also can be found very few times in the outside areas while they are hunting to eat.
Prepare well for the fight, because those who defeat a behemoth become legends since few defeat this monster and even less get out alive after killing it.
Skills:
Lizard Skin: The bodies of these monsters are stronger than others but they will become weaker if a strong object pierces the skin, it will become weaker and easier to break. Passive.
Iron Body: High resistant to physical attacks. Passive.
Adrenaline: The user receives 10 points of adrenaline each time it is hit until it arrives to 100 and then the user gains a boost in strength, speed and can survive fatal wounds.
Thunderbolt: Active, 3 mp. It shoots a thunderbolt that can stun the enemy and cause damage.
Thunder Lance: Active, 40 mp. The user creates a lance made of thunders and cause stun and heavy damage.
SuperRecovery: Active skill, 300 mp. The user can recover HP lost depending of the INT. HP healed: 3000+80% INT.
Guard Howl: Active Skill, 2 mp. The user gets an increase of 40% of DEF for 45 seconds and can't be hitted by any physical attack for 3 seconds.
Magical Roar: Active Skill, 4 mp. The user roars and stops any spell casted. Cannot be used constantly.
Magical Aura: Active Skill, 5 mp. The user increases his MDEF a 60% for 2 minutes.
Physical Aura: Active Skill, 10 mp. The user increases his PDEF a 70% for 1 minute.
Grand Strike: Active Skill, 12 mp cost. They hit with all their power to the enemy and can send them flying.
Frightening Roar: Active Skill, 20 mp. The user roars and causes fear status making weak wills to run away and lose a 80% of ATK for 30 seconds.
Devastating Roar: Active skill, 30 mp. The user roars and pushes back the enemy and causes heavy damage.Weakness: Beast Oil, Perforating damage and Heavy Strikes.
Drops:
-Behemoth Teeth: A class material to create two handed swords. Hard to manipulate but gives a lot of power.
-Behemoth Broken Skin: A class material to create armors, robes, gauntlets, gloves and boots. It is hotno matter how much time it passes and it gives a warm feeling. Can increase the maximum HP of the one that wears it.
-Behemoth Fang: A class material to create swords and katanas. Easy to hold but hard to introduce in a weapon and hard to polish.
-Behemoth Eye: A class material to create potions. Easy to use and it can be used to increase the accuracy of the one that uses a potion made with it.
-Behemoth Eltear: It gives the power of the behemoth and its strong body. Cannot be used as familiar but can be used as an auxiliar familiar that gives Stats. +60 STR, +40 VIT.I hope that you like this chapter and the Behemoth monster! Those who played Final Fantasy will remember them. The ones in Dreamland are different but strong as the ones in FF!
Have a nice week!
ESTÁS LEYENDO
Dreamland MMORPG: Monsterpedia
FantasíaThis story will talk about Dreamland monsters(as far as I can, because the monster creation and developing is controlled by the FTEC and the developers because with half of the world trying Dreamland is impossible for the developers to keep developi...