Chapter 1: Introduction to the Monsterpedia and Forest Area

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Hey people! Beat is here! This Monsterpedia serves for all fans of Dreamland to read and understand the monsters that are in different areas. Of course keeping track of all the normal monsters that are created by FTEC will be between hard and crazy to do, the high popularity of Dreamland causes that the FTEC to increase the population of monsters nonstop to avoid the AHF(Anti-Hardcore Farming system).

After all, the AHF works in all monsters. The only thing that changes is the number of times that the monster has to die. Usually it activates in boss monsters but if we saw an undead slime, most of the new players would be dunked on. And the counter of deaths won't be reset until a GM takes care of that.
The drop rate of the drops is: Common, Uncommon, Rare, Ultra Rare, Plus Ultra Rare and in some bosses there's an Unlimited Luck Drop which is harder to obtain that is the egg of the boss.

And after explaining how the monster population works we will start with the most easy area, Forest Area.
This Area is a giant forest of 1-2Km where easy monsters live under the protection of a legendary boss, a normal boss and a miniboss.

Normal Monsters:
Lv 1 Slime:
HP:500
MP:0
STR:1
VIT:3
INT:1
DEX:1
AGI:1

Bio:
This small happy sphere of mucus lives peacefully in the forest and loves to eat grass, trees and magic cloth. Usually won't attack but if it is attacked or sees a great quality clothes of adventurers (usually skirts and trousers because they hate any part of metal that is in clothes and the learned that those types of clothes are the clothes with less metal) that will be an entire different thing because it'll attack without thinking twice even if it is suicide. Remember that their weak spot is the gem that is in their body.

Skills:
Body Control: They can change the shape of their body. Useful to avoid hits.
Bash: An active skill, no mp cost. The slime hardens its body and attack.
Great Devourer: They can digest anything really fast, as long as they can eat the thing they are attached.

Weakness: Its core and metal weapons and armor. They can't digest them and they can break the core.

Drops: Slime Mucus, Slime Extract, Beginner Dagger, Slime Core, Great Quality Iron.

Lv 2 Rabbit:
HP: 500
Mp:0
STR: 1
VIT: 1
INT: 1
DEX: 4
AGI: 4

Bio:
The rabbits are peaceful monsters until you scare them off, they eat grass and have quite a peaceful life until a wolf or an adventurer scare them. Then they become into vicious killing machines that can defeat an unprepared adventurer quite easily with their speed. Not even wolves can defeat them if that happens.
But they are quite friendly if you give them a bit of grass, a perfect fluffy companion.

Skills:
Feral rage: They become insane and attack anything close to them. Even friends.
Quick flash: Active skill. A quick attack that can kill anyone.

Weakness: They can be trapped quite easily and also can be surprised

Drops: Rabbit Skin, Rabbit Teeth, Rabbit Lucky Paw, Rabbit Core and Beast Extract.

Lv 4 Wolf:
HP: 1200
MP: 400
STR: 5
VIT: 4
INT:1
DEX: 3
AGI: 6

Bio:
A normal wolf who hunts rabbits, adventurers and slimes in packs. They are stronger than slimes but a good adventurer can eliminate them. Usually ambush a stray adventurer or slime and win with numerical advantage, but if they are found they will jump to the neck of any adventurer that finds them.

Skills:
Pack Force: As more wolves are together, more powerful is each wolf.
Strong Bite: Active Skill, cost 20 mp. A reinforced bite that can kill a stray adventurer if it hits the neck. Easy to counter.
Quick Step: Active Skill, cost 30 mp. A quick move that is hard to follow. Increases the critical rate of the next strike.
Quick Tackle: Active Skill, cost 70 mp. A quick tackle that can't be avoided.

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