Hello! Here Beat with a new dungeon. This will be truly the last dungeon of Balatraf area.
This cave is filled with humanoid monsters but also has a lot of treasures to be obtained due to the fact that these monsters drop materials to fight against ghosts without holy element and some even give items to nullify the roar skills. But these monsters are monsters that have lost their humanity and have become aberrations.
Be aware of their damage with magic and the ailments they can add with the screams they use.Level of the dungeon: 25-40.
Monster types: 2
Boss type: Normal.Lv 25 Mad Soul
Stats:
HP: 3500
MP: 2400
STR:7
VIT: 7
INT: 11
DEX: 5
AGI: 20Bio:
These ghosts are the remains of those who lost their path in this cave and became mad. They can be quite annoying due to their resistance to physical attacks but as usual with undead a good holy weapon can hit them and defeat them.Skills:
Ultimate Resistance to physical attacks: Passive. Any physical attack without elemental damage shall not cause any damage to the user.
Magic power: Passive. All magical attack deals a 20% extra damage.
Silencing Scream: Active, 8 MP. A scream that shall silence every enemy close to the ghost (Range of 4 meters) that causes magic damage.
Soul Burst: Active, 3 mp cost. A powerful explosion of mana done by the soul. It leaves the soul unprotected (also blocks Ultimate Resistance to physical attacks) and can be hit by anything for 20 seconds.
Mana arrow: Active, 2 MP. The user can create an arrow made of mana. It has high piercing damage.
Fireball: A ball of fire that can be directed in anywhere that burns the enemy. Active skill, 10 mp cost.
Fire Fang: A fang of fire that does burning damage. Active skill, 12 mp cost.Drops:
Ear plugs: C class accessory. It blocks every sound, no skill that uses sound will affect you but you will be unable to hear anything.
Magic Cape: A class cape, 50 DEF. This cape can be used to do double jumps and hide your presence but it does not work if it is raining.
Mad stone: A material used to create mad talisman, an accessory that allows the user to attack the ghosts without using holy element or magic.
Mana Spyglass: A class special equipment. It can be used to see people even if they are hiding.
Mad Soul core.Weakness: Holy magic, arcane items, magic and humanoid oil.
Lv 35 Mad Prophet
Stats:
HP: 10000
MP: 4000
STR:5
VIT: 20
INT: 20
DEX: 5
AGI: 20Bio:
This man was a good priest until he went in this cave with a group of people but they all got lost and they became crazy and he survived because he learned magic but it cost him all of his former skills.Skills:
Prophetic power: Due to the fact that he lost his priest power, he has gained a 55% extra magical damage.
Maximize magic: Increase the damage of magic.
Mana sight: The user can see the mana and so can detect anyone.
Ice Shard: Active skill, 2 MP. The user casts a shard of ice that can be thrown at an enemy.
Icebolt: Active skill, 4 MP. The user casts a bolt of ice that hits only in a direction that freezes the enemy.
Ice Lance: Active Spell, 3 MP. A lance of ice is casted and pierces the enemy.
Iced Burst: Active Spell, 60 MP. The user casts a burst of ice around itself that freezes everything in the area
Prophetic scream: Active, 20 MP. The user screams and puts the stressed ailment to those close. When someone is stressed their damage will lower a 20%.Drops:
Soul mana stone: This item has the mana of a soul and any weapon improved with it deals soul damage that will avoid any nullification of physical damage.
Ear plugs: C class accessory. It blocks every sound, no skill that uses sound will affect you but you will be unable to hear anything.
Staff of the damned: A class staff, ATK 50, +25% INT, +15% MP, +40% magic damage, - 35% movement speed. A staff made of Elven silver with a soul mana stone in its tip. It is quite heavy so running with it might be harder than usual.
Ghost talisman: S class accessory. The user can detect the presence of ghosts and can pass some some thin walls.
Mad Prophet core.Boss:
Lv 40 Damned Magician.Stats:
HP: 10000
MP: 6000
STR:5
VIT: 20
INT: 30
DEX: 5
AGI: 20Bio:
This Magician got lost and was cursed to become mad. But the cursed failed and he remained sane and gained the ability to control all the monsters of the cave and if he is attacked countless ghosts will attack the ones attacking him.Skills:
Survivor of the curse: Passive. The user has full resistance to curses and also manages to control all of the monsters that are cursed.
Grand Sorcery: His magic is more powerful than other mages and surpasses even the sages.
Maximize magic: Increase the damage of magic.
Ice Bolt: A bolt of ice that freezes the enemy. Active skill, 5 mp cost.
Ice Lance: Active Spell: 3 Mp. A lance of ice is casted and pierces the enemy.
Ice Wall: A wall of ice that can stop some attacks. Weak against fire. Active skill, 3 mp cost
Water Lance: Active Skill, 20 mp. A lance made of water that can be frozen or can freeze an enemy
Water Prison: Active Skill, 30 mp. A prison made of water that will freeze the enemy.
Wind Bomb: Active Skill, 6 mp. A bomb made of wind that will cut the enemies and their armors.
Wind Strike: Active Skill, 10 mp. A charge attack that will cut the enemy down.
Firebolt: A bolt of fire that hits only in a direction that burns the enemy. Active skill, 5 mp cost.
Fireball: A ball of fire that can be directed in anywhere that burns the enemy. Active skill, 10 mp cost.
Fire Fang: A fang of fire that does burning damage. Active skill, 12 mp cost.Drops:
Sword of madness: A class sword, 70 ATK,+80% DEX, +50% INT, Active:, Aura of madness: Causes an enemy to go mad and attack anyone who is too close. Cooldown: 80 seconds.
Broken robe: Material to craft robes in an easier way.
Staff of the damned: A class staff, +80 ATK, +50% INT, +80% MP, Curse: No goodwill: Blocks the usage of any healing skill.
Ghost talisman: S class accessory. The user can detect the presence of ghosts and can pass some some thin walls.
Damned Magician Eltear: Increases the Intelligence a 25%. Cannot be activated.Weakness: Physical attacks.
Well, it took me a while to do the last recheck on the skills and all. Also I am working on something. Tomorrow or the Wednesday I will talk of it.
I hope you like this chapter and the next step is the area of the grass! Remember that ever vote helps!
ESTÁS LEYENDO
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