Chapter 21: Ruins of Kazemachi Part 1

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Hi people, Beat is here! I have been busy lately so I had to use all of my batch of chapters and even go on hiatus for weeks.

But well, after this small explanation of my hiatus we start with Kazemachi ruins.

Kazemachi was a feudal kingdom that truly was a shogunate. A samurai country with minimal interest and effort in magic, mostly they developed the non magical healing skills and the shinobi skills.
They were always improving the art of war with improvements in samurai soldiers, lancers and archers.
For that reason, Kazemachi was a country that only attacked areas where magic was not a good way to fight.

Still also they had interesting cuisine, with the use of sushi, takoyaki and many kinds of oriental food.

In the ruins of Kazemachi, you will find many scrolls of shinobi, samurai and lancer skills that will give you some skills of the skill trees. They all cost around 20000 gold since usually they have 1 or 2 skills as a maximum. Also you can find Kazemachi broken blade, spear and dagger that can be used as material for making katanas, naginatas and daggers.
And if you know where to look, you may find decorative items like paintings, Kazemachi vase and decorative katanas.
Yet there are monsters that may become a trouble in your adventure, like imps and other fiends but there are two areas, 1 with normal monsters and the next one there are dangerous fiends. You will need a level 60 adventurer to pass all this dungeon.

The level of the first area is level 21-30. 2 kinds of monsters and 1 legendary boss.

LV 21 Shadow Imp.
STATS:

HP: 14000
MP: 2800
STR:10
VIT: 28
INT: 14
DEX: 1
AGI: 1

Bio:
These imps come from Inferno, they are the weakest bunch of monsters there so when they get a chance to get away from there… Well, they take the chance and run away. Funny thing is that they find themselves in more troubles in the open areas so they stay close to the door to Inferno.

But they are good at tricking people with their skill trap teleport and they have an special passive called soul boost.

Skills:
Soul boost: Passive. Once they kill some monsters or adventurers, they gain 1 level and gain 10 status points.
Inferno Fiend: Capable of resisting the elements unless the holy element.
Trap teleport: Counter Active skill, 20 MP. Once a warrior attacks them they can teleport to his back and attack. The attack has a 0.05*STR points extra damage.

Weakness: Long range attacks and magic.

Drops:
Inferno gem: A gem filled with Inferno mana allowing the user to make gates to Inferno.
Imp Eye: Used for farsight potions which increases your range.
Scroll of Knowledge: Gives 1 skill point to the user.
Imp Orb: C class magic orb, used for magic, 20 ATK, +5% INT.
Shadow Imp core.

LV 25 Toy Soldier:
STATS:

HP: 10000
MP: 10000
STR:10
VIT: 15
INT: 1
DEX: 15
AGI: 15

Bio:
This monster is a poor soul that lost a game against Ka’rer, a demon from one of the 4 big demon families, the Arak'Satur which are known to be humanoid demons with the strongest magical power and skills.

Ka’rer is exceptional in the use of an special magic from Inferno called gamble magic. With it, he can use the powers he has to make gambles that may tie the souls into things and they usually end in him winning because of his insane luck.
Also alongside this gamble magic, he can use Toy Master skills that make toys like cards a deadly weapon.

They are under the orders of Ka’rer and will stop any unwanted adventurer if they can.

Skills:
Mastery in weapons: Passive. Deals a 10% extra damage with any type of weapon.
Great Knowledge of Maces and Swords: Passive. Their damage becomes around twice of strong when they wield swords or maces.
Swift thrust: Active, 1mp cost. A quick thrust made with a sword.
Gale Slash: Active, 2 mp cost. A super quick slash that is really hard to dodge or deflect.
Great Slash: Active Skill, 8 mp. A powerful slash that hits in a wide area.
Agility Howl: Active, 2 mp cost. Increases the agility a 40% during 45 seconds.
Force Howl: Active, 3 mp cost. Increases the damage a 40% during 45 seconds.

Weakness: The threads that are on their body limbs. Cutting them will stop the toys and break them.

Drops:
Great Quality Wood: Perfect for making arrows and bows.
Inferno thread: Perfect to complete the bow. Yet it will give dark element to the bow.
Mana stone: You can use it to power your creations if you are an engineer.
Toy Soldier core.
Book of Samurai: Allows you to learn a 50% of the skills of Samurai. Extremely hard to obtain.

Legendary boss:

LV 34 Ka’rer Karalz, Lord of games and gambling.
STATS:

HP: 15000
MP: 5600
STR:10
VIT: 30
INT: 28
DEX: 3
AGI: 9

Bio:
Ka’rerkza Karalz von Arak'Satur is one of the youngest members of the Arak'Satur and the first of the third generation of Arak'Satur demons.

He is quite lazy and loves to makes gambles, and his luck has never failed him. He even has the passive, Play of the Demon. It allows him to gamble against the enemy and if he wins it's like if he had defeated you.

This passive also triggers the secret quest: Gamble of the Devil. It's a quest where smart people can learn the true name of Ka’rer. Mostly it is a good thing for Arcanist players for making the deal with Ka’rer. It consists in a game of cards, if you win, he will tell you his true name, yet it will be hard.

Skills:
Great Luck: Passive. His luck is off charts. This allows him to get the cards he needs always.
Great mastery of cards: Passive. He deals a 200% damage when using cards.
Play of the Demon: Passive. Instead of fighting you may gamble your life in a game. If you win, your opponent is defeated. But if you lose, you die.
Increased effects: Active, 5 MP cost. When drawing a card, you can obtain different effects for the next action with the cards. Spades increase a 200% your damage dealt, hearts heal you, diamonds give you barrier and the clover increases your luck a 100%.
Card Phantom Throw: Active, 20 MP cost. When throwing a card, you can make it ethereal and invisible. Used well makes this attack unable to be parried or deflected or a safe heal and barrier.
Joker Card: Active, 50 MP cost. When drawing a joker card, you gain two effects of the cards and they are increased a 100%. Example: Heal and barrier combined.
Card barrage: Active, 2 MP cost. You start throwing cards in a quick combination and can be combined with the other cards.

Weakness: The cards can be destroyed, parried or deflected if they are not ethereal. He is not good in short range fighting.

Drops:
Inferno signet: When shown in Inferno, everyone there will know you defeated a strong monster of Inferno. Avoids unwanted fights.
Lucky ring: A class accessory. +100% luck, +20% charisma, special ability: Card Cheater. This ability allows you to get the cards you want to get.
Set of Demonic Cards: S class weapon. 50-200 ATK, depends on luck since the spades have 200 ATK and the rest only have 50 ATK, +50% AGI, +100% INT, +20% Luck.
Lucky potion: Your luck increases a 20000% for 10 seconds. Literally you can't be more lucky.
Ka’rer eltear: It can be activated and when activated it gives a 200% Luck boost, +100% INT and +20% AGI. If not it gives 20% luck boost, 10% INT and a 20% AGI.

This is a new kind of monster, lucky monsters and tricky monsters! Get ready cause in this area you will be bored with this kind of monsters.

Have a nice week! And sorry for the delay in updates!

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