Chapter 7: The Dreadjaw

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Hi! First dungeon in Dreamland because it is in Bradtiel, this dungeon is said to be the easiest in all Dreamland until you arrive to the boss area. But first I have to talk of how to put stats and skills in a player made monsters.

First, to create a monster you need to have the monster cores of those monsters who can have something that you want like the skills, the status growth style or the way it looks.

Later, you have to imput the monster lv, which will affect to the stats and skills obtained. A lv 15 may have 2 passives (each passive needs 10 skill points to be at lv 10) and 5 active skills(they will be grinded by the monster from lv 1 to lv 10 by using it several times). Also as stronger the monsters are, the more rewarding must be the dungeon because it will be harder to do.

Lastly, you can have monsters equip equipment as long as it is not stronger than yours.

Now to the dungeon info. There is only 1 boss, it is Davy Jones.
The Dreadjaw was where the worst of the worst of Blanfiere ended after doing all their evil and where their souls are cursed to suffer for all eternity, like Davy Jones who you will see. So you can find pieces of information about Blanfiere Kingdom if you search well.
This is a long dungeon, easy to do but it is a giant maze and Davy Jones is a bit powerful but luckily there is only 2 types of monster. The skeletons but beware of their hive mind, kill one and thousands and thousands will come. They seem weak but having around a million around you is like asking to die swarmed by a giant swarm of skeletons and usually they end in Super Undead mode(since they are undead already) by the AHF system.
But also beware of the ghosts who can dissapear and do surprise attacks with their mana attacks.

So let's start with the lv of the area, this area has a lv 35 but when the skeletons die too much it can go up to lv 80. So it is why this area only has skeletons and Davy Jones.
Now to talk about these monsters.
Normal monsters:

Lv 35 Crazy skeleton:
Stats:
HP: 7500
Mp: 300
STR: 20
VIT: 15
INT: 1
DEX: 20
AGI: 15

Bio:
These monsters were created by the curse that this dungeon has that keeps the souls unable to think clearly and force them to ward the place and that makes unable that the souls escape.
The skeletons had souls so weak that could not leave the corpse with the curse on it, so they stayed in it. Can use swords but they aren't strong. Neither are fond of priests or light mages so they will focus them.

Skills:
Hive Mind: All the monsters in this area with this skill think and feel exactly the same, so they know where their companions are and if they are attacked, the others can find the attackers. Passive skill.
Regeneration: It can heal its wounds with time.
Feather feet: They can run faster than others. A lot faster.
Smash: Active skill, 3 mp. A powerful strike that hits the enemy.
Head Throw: Active Skill, 5 mp. Throws the head to an enemy.
Mad Power: Active Skill, 2 mp. Boost the STR of the user for 30 seconds.
Bone Explosion: Active Skill, 0 mp. Explodes the bones of the body to cause damage.
Dash: Active Skill, 3 mp. A quick dash forward.

Weakness: Light magic and Priests.
Drops:
-Skeleton Arm.
-Skeleton Broken Sword.
-Skeleton Feet
-Skeleton Golden teeth
-Skeleton Core

Lv 35 Ghost
Stats:
HP: 7500
Mp: 1100
STR: 1
VIT: 15
INT: 40
DEX: 1
AGI: 15

Bio:
These monsters were created by the curse that this dungeon has that keeps the souls unable to think clearly and force them to ward the place and that makes unable that the souls escape.
The ghosts are powerful and terrible since they can teleport passively and hide. Also they have Hive Mind so they are pretty powerful.

Skills:
Hive Mind: All the monsters in this area with this skill think and feel exactly the same, so they know where their companions are and if they are attacked, the others can find the attackers. Passive skill.
Dissapear: If they are not attacking they cannot be seen. Passive
Teleporting: If they not move, they teleport randomly. Passive
Aura Detect: Active Skill. 0mp cost. Can detect people that are 100 meters far from them.
Mana Arrow: Active Skill. 2 mp cost. Shoots an arrow of mana.
Mana control and regeneration: Passive skill that only can be at lv 3. It gives a great control of their magic and improves their power greatly and can regenerate mana.

Weakness: Light magic and Priests and Ghost oil.
Drops:
-Ghost Plasma
-Mana Crystal
-Blue Flame
-Ghost Core
-Ghost Extract

Bosses:
Lv 40 Davy Jones, Lord of the seven seas.
Stats:
HP:12000
MP:375
STR: 15
VIT: 20
INT: 15
DEX: 15
AGI: 15

Bio:
Davy Jones started off as a small poor kid of a small fisher village. He always looked up to the fishers who went deep in the sea to search for food for the village. But after being conquered by Blanfiere, the small fisher village became unable to go fishing and it became a place for poor people where the nobles stole money from the poor. As much as he hated them, he couldn't change nothing. But when his family and his beloved friend Calypso became ill and died of famine, that took a turn.
The god of water, Walalt, gave him the power to control the sea and a ship, the Fate's Tear. With that power, Davy became a pirate who stole the rich and gave part of what he stole to the poor.
A saviour of the poor until he was captured at his 89 years old. Then he was thrown into the Dreadjaw deepest part, the Dark Grave and lived there until he had 110 years when he died of a heart illness. But the curse brought him back from the dead.
"Why change the past when you can own the day and help the people?"-Davy Jones

Skills:
Water Death Dance: Active skill, 20 mp. Water disperses and turns into countless blades to cut the enemy down.
Water Emperor Canon: Active Skill, 20 mp. Create a water canonball and shoots it.
Water Emperor: Passive. All water skills are powered up and only use 20 mp.
Pirate Soul: 100% resistance to Water and air, 50% resistance to fire, -20% resistance to Ice and -100% resistance to thunder. Passive.
Curse of the Hatred: When enraged, no magic attack will affect him but will be unable to use magic. Passive
Curse of the Pride: When Calm, 50% resistance to physical attacks and 50% critical rate. Passive that only can go up to lv 5
Great Slash: Active Skill, 8 mp. A powerful slash that hits in a wide area.
Powerful Strike: Active Skill, 12 mp. A powered up punch that can send the enemy really far.
Grand Slash Barrage: Active Skill, 80 mp. A poweful barrage of slashes that hit a really wide area.

Weakness: Humanoid oil, Thunder spells and Ice spells.

Drops:
-Amulet of Sea: C class, 12 DEF, +100 CSPD
-Davy Jones arrows: A class, 30 ATK, Dark Element, 50% critical rate
-Davy Jones Broken Hat: Can create the Davy Jones Hat which gives a 100% resistance to critical hits.
-Davy Jones Eltear: Gives Davy Jones control over water.
-Davy Jones Sword: A class, 70 ATK, +10% DEX, +20% Water power, Water element. Allows the user use Water Blade Skills.
-Calypso Music Box: Can improve the power of the Eltear or give a powered up Eltear of Davy Jones.

And here there is the first dungeon. Easy to do, hard to balance. Why? Combine Hive Mind and Pack Force. The powerful monster that gets out of that may be a bit overpowered, but needs to be lv 20 and combining monster cores of monsters with any of the two passives.

I hope you like this chapter.

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