Chapter 12: Dungeon of Wolves

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Hi people! I know what I said about not doing player made dungeons but this one will be an example of multiple floor player made dungeons. That way you can see how I have planned the player made dungeons to be.

Literally, this type of dungeons are harder than the normal ones. By far. There is not any type of restrain at the time of creating monsters, only there is a restrain of reward. As harder it is, more reward there must be in that dungeon. But no one limits the difficulty level of a player made dungeon. So you can guess that the monsters will be tough.

The monsters are created by combinating monster cores, until you achieve a core of a new monster. There are monsters with 100 cores combinated. The skills appear from merging the cores into one, and usually thanks to different monsters that are similar special skills can be obtained. As better the core is, more level the monsters created with it will have and in short terms, more stats and skills.

This dungeon is a 3 floor that is a giant maze with 10000 corridors that has the form of a pantheon where many beasts are around and are at the orders of a custom boss called Arthos. Get ready for big monsters in the third floor but they can be taken care of.

5 types of monsters, levels from 23-33, fee of 500 gold.
First Floor: There are no traps, but 3 loop rooms. Loop rooms are rooms that are interconnected one with the other. And maybe only one is connected to the other rooms that are not of the loop, so it can't be always used as a quick way to move from area to area of the floor.

Lv 23 Mighty Slime:
HP:11500
MP:200
STR:11
VIT: 23
INT:1
DEX:5
AGI:6

Bio:
This happy slime is stronger than most slimes thanks to the several cores it has converged. Literally loves eating meat, sleeping near the fire and can merge with other slimes to become bigger and stronger. Harder to defeat than usual, it is the demise of veteran players who look down to these adorable monsters.
Taking the core out will kill the slime quickly but beware, when one dies the rest will try to kill you.

Skill:
Body Control: They can change the shape of their body. Useful to avoid hits. Racial skill
Bash: An active skill, no mp cost. The slime hardens its body and attack.
Great Devourer: They can digest anything really fast, as long as they can eat the thing they are attached. Racial skill
Merge: They can fuse and become stronger. Also increases the number of cores. Passive.
Spiky Mode: Active, 30 mp/minute. The slime makes its body grow spikes that will increase the damage of the slime and return damage inflicted by physical attacks.
Fire resistance: The slime has an increase resistance to fire. 100% resistant to fire and burning. Passive.
Slimy Wave: Active, 25 mp. The slime makes its body grow until it becomes a wave, if it falls on an enemy, it will automatically devour the enemy. But leaves the core exposed.

Weakness: Extracting the cores and slime oil.

Drops:
-Mighty Slime Mucus: Has many uses. Even in cuisine.
-Mighty Slime Extract: Used to make oils.
-Might Ring: E class ring. Gives a 2% of extra ATK and 10 points in ATK.
-Map of the first floor of the Dungeon: Allows the user to see where is everything in the first floor of the dungeon. Only can be used once per item.
-Mighty Slime Core.

Lv 25 Wolf of the Darkness
Stats
HP: 5000
MP: 400
STR: 15
VIT: 10
INT:1
DEX: 9
AGI: 19

Bio:
This wolf is different from the usual wolf since it has dark element aura, which is like making him have dark element attribute. Still, it is fast and packs quite a punch but as long as you are not surrounded by them it won't be more dangerous than the mighty slime. Loves to play with its prey, maybe you can tame it.

Skills:
Pack Force: As more wolves are together, more powerful is each wolf. Passive
Strong Bite: Active Skill, cost 20 mp. A reinforced bite that can kill a stray adventurer if it hits the neck. Easy to counter.
Quick Step: Active Skill, cost 30 mp. A quick move that is hard to follow. Increases the critical rate of the next strike.
Quick Tackle: Active Skill, cost 70 mp. A quick tackle that can't be avoided.
Ambush: Active Skill. 5mp cost. Under the ground you can go to the surface unleashing a strong attack
Sense of the hunter: Passive. They can feel where the prey is. Once they see it, they won't lose sight of it.
Darkness Strike: Active, 20 mp. An attack made of darkness which also gives the ailment blind and cannot be stopped by light based barriers.

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