Chapter 16: Veronica Retreat 2

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Hi! We start with the second floor of this dungeon. Things are going to get a little more difficult now. We have more monsters unlike the others and have a lot more attack to hurt us and ailments like dizzy, blind and stun. This floor has a lot of small lakes and they are connected to a big one and monsters can get out of the puddles of water that are all around the floor.
So we have a need for a healer or a priest more than ever!

LV of the area: 15-32

3 monsters, 1 Hard boss

Lv 15 Submerged Corpse

STATS:

HP: 2700
MP: 220
STR: 10
INT: 1
VIT: 5
DEX: 5
AGI: 10

Bio: This kind of undead are corpses of pirates and bandits that died in boats, they are strong but they cannot be a danger if you are ready to be ambushed.

Skills:

Drowned Undead: Racial passive. This undead can swim and stay underwater all the time that it is required.
Strong body: Increases the ATK a 50%
Ambush: Active Skill. 5mp cost. Under the ground or water you can go to the surface unleashing a strong attack.
Camouflage: Active skill, 19 mp cost, duration of 5 minutes. It makes the user one with the environment and making it hard to be detected. It does not cover the scent.
Vicious Fist: Active Skill. 10 MP cost. A fast attack that can stun the enemy.
Heavy Guard: Active Skill. 5 MP Cost. A boost of defense of a 40%.
Heavy Fist: Active skill. 3 MP cost. A strike strong enough to stun you if you are close to a wall.

Weakness: Holy magic, heavy attacks, PSY skills, holy weapons.

Drops:
Rotting Eye: Can be used for crafting poison that blinds your opponents.
Strong bone: Can be used for crafting staffs.
Watery Lungs: Can be used to make potions to breath under water for a time.
Undead Claws: Can be used to craft small daggers.
Drowned Undead core

LV 20 Sabertooth tiger

STATS:

HP: 3700
MP: 220
STR: 10
INT: 1
VIT: 10
DEX: 10
AGI: 10

Bio: Veronica loved these tigers so much that she used them instead of hounds. They are merciless, strong, fiery and hungry. Maybe you become their next meal.

Skills:

Pack Force: As more tigers are together, more powerful is each wolf.
Physical Aura: Active Skill, 10 mp. The user increases his PDEF a 70% for 1 minute.
Grand Strike: Active Skill, 12 mp cost. They hit with all their power to the enemy and can send them flying.
Frightening Roar: Active Skill, 20 mp. The user roars and causes fear status making weak wills to run away and lose a 80% of ATK for 30 seconds.
Devastating Roar: Active skill, 30 mp. The user roars and pushes back the enemy and causes heavy damage.
Guard Howl: Active Skill, 2 mp. The user gets an increase of 40% of DEF for 45 seconds and can't be hitted by any physical attack for 3 seconds.
Hunter Will: Passive with lv 5 as limit. If they are hunting a beast they will gain a 50% boost in AGI and STR.

LV 25 Nightcrawler Scorpio:

Stats:
HP: 12500
Mp: 300
STR: 12
VIT: 25
INT: 1
DEX: 6
AGI: 7

Bio:
This monsters are big scorpions that like to hide in the dark and surprise the enemy with their ambushes and kill slowly the adventurers with stunning strikes and have strong bodies but a strong wind spell or water spell will make them easier to crush with a hammer.
The Scorpios hate to go together with other Scorpios when they hunt so they can end fighting other Scorpios.

Skills:
Physical Resistance: These monsters resist physical attacks and makes it harder to kill.
Stone Skin: The bodies of these monsters are stronger than others but they will become weaker if a strong wind or water attack it, it will become weaker and easier to break. Racial skill.
Ambush: Active Skill, 5mp cost. Under the ground you can go to the surface unleashing a strong attack.
Dark Walker: Increases the speed, the strength and the critical rate of the user if it is in a dark place.
Grand Strike: Active Skill, 12 mp cost. They hit with all their power to the enemy and can send them flying.
Spin Strike: Active Skill, 6 mp cost. A quick spin attack that cannot be stopped and can disarm the enemy. Causes dizzy ailment to the enemy.
Flash stab: Active, 10 mp cost. Unstoppable thrust attack that can cause piercing damage.
Quick sprint: Active, 12 mp. Boosts a 50% the movement speed of the user for 2 minutes.

Weakness: Water, wind magic.

Drops:
Nightcrawler carapace: Can be used to craft light armors and gives camouflage active effect to the armor.
Nightcrawler claws: Can be used for making daggers or swords with the passive effect Dark Walker and increased critical damage.
Insect Extract: To create Insect oil.
Nightcrawler Stinger: Can be used for making rapiers with Dark Walker passive effect.
Nightcrawler Scorpio core

Hard Boss:

LV 32 Guardian of the second gate, Baraford.

STATS:

HP: 3700
MP: 220
STR: 20
INT: 1
VIT: 10
DEX: 10
AGI: 20

Bio:

Baraford is a Quimera,an hybrid of several monster parts, that combines Strong Sheep, Behemoth and a Dracul. It did not obey no one and escaped but now, few people want to find it. It was an experiment done by the people of Kazemachi, to see if they could have a monster stronger than usual monsters of their area and that would follow their orders. Thing is… The quimera became stupid and did not understand nothing about his orders and went rampant. Now it lives quite peacefully until adventurers come after the treasure of Veronica. In its baby form he has a powerful passive called fluffy armor with nullify all attacks that aren't thrusts or perforating.

“Baaaaaaah…. Baaaaaah!”-Baraford telling an adventurer to get out.

Skills:
Dracul-Beast Skin: The body of this monster is stronger than others but it is extremely weak against Dracobeast Oil. Racial skill.
Sturdy body: It's body is strong so it will be harder to do critical strikes. Passive.
Iron Body: High resistant to physical attacks. Passive.
Adrenaline: The user receives 10 points of adrenaline each time it is hit until it arrives to 100 and then the user gains a boost in strength, speed and can survive fatal wounds. Passive that can be activated.
Strong Bash: Active, 3 MP cost. It charges against the enemy and knocks it back and if the enemy does hit a wall, it will be stunned for 30 seconds.
Baraford Ram: Active, 20 MP. Baraford rams the enemy and knocks it back with a lot of power. It can break walls.

Weakness: Dracobeast oil, fire and lullabies. The lullabies make him sleep for a long time.

Drops:
Baraford horn: It can be used to call an army of Quimeras weaker than Baraford and will follow your command.
Baraford skin: To make armors that are strong but also fluffy. Also you can make cushions out of it.
Baraford meat: Can be cooked. It gives a permanent +10 in VIT.
Hybrid extract: Can create a Dracobeast oil that works well for both types of monsters.
Baraford Eltear: It cannot transform you but can allow you to make fluffy walls, increase a 50% your DEF, and call small Barafords to aid you in the fight but they are lv 15 and cannot use any active.

Hi people! Yesterday I was busy so I could not put this chapter! But well, here it is! I hope that you like it!

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