Chapter 27: Strength Sanctuary Mid Level

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This dungeon is the exact same thing as the VIT mid level sanctuary but there are lots of spike traps that will hurt the enemy and the allies equally.
Also there are some trap rooms with poisonous gas so having gas masks is a good idea but do not risk using torches because that gas is explosive too.

The level of this dungeon is lv 15-22, there are 3 types of monsters and 1 Unique boss.

Lv 15 Veteran Warrior Kobold
HP:5000
MP:200
STR:10
VIT: 10
INT:1
DEX:1
AGI:10

Bio:
These kobolds are monsters that are used to live in this sanctuary and have experience at fighting adventurers.
They are dangerous for their strong arms and their use of weapons like the normal kobolds but they are not afraid of the fire.

Skills:
Extreme force: Their arms are really strong and with all the fights they are like hammers ready to crush anyone's head.
Great Knowledge of Maces and Swords: Their damage becomes around twice of strong when they wield swords or maces.
Swift thrust: Active, 1mp cost. A quick thrust made with a sword.
Quick Step: Active Skill, cost 30 mp. A quick move that is hard to follow. Increases the critical rate of the next strike.
Mad Power: Active Skill, 2 mp. Boost the STR of the user for 30 seconds.
Great Slash: Active Skill, 8 mp. A powerful slash that hits in a wide area.
Gale Slash: Active, 2 mp cost. A super quick slash that is really hard to dodge or deflect.
Brave Slash: Active Skill. 4Mp cost. A powerful Strike made of power.

Weakness: Long range attacks, thunder magic.

Drops:
-Small bones: Used to make small mana potions
-Iron: Material for making equipment.
-Iron Sword of Fear: C class equipment, 25 ATK, +10% STR. Can inflict fear status a 1% of the times you hit the enemy which makes the user unable to move or use skills for a small time.
-Veteran Kobold Armor: C class equipment, 38 DEF, +20% STR.
-Veteran Kobold Core

Lv 18 Veteran Sacred Wolf
HP:7500
MP:20
STR:15
VIT: 15
INT:1
DEX:1
AGI: 7

Bio:
This wolf was one of the first wolves that were saved by Lafial and she put this monster here to train the adventurers. With the years, countless of wolves like him are roaming around the sanctuary. Beware because they have learned a lot while being here.

Skill:
Pack Force: As more wolves are together, more powerful is each wolf.
Great Speed: Passive. The speed is heavily upgraded on these monsters.
Strong Bite: Active Skill, cost 20 mp. A reinforced bite that can kill a stray adventurer if it hits the neck. Easy to counter.
Quick Step: Active Skill, cost 30 mp. A quick move that is hard to follow. Increases the critical rate of the next strike.
Quick Tackle: Active Skill, cost 70 mp. A quick tackle that can't be avoided.
Ambush: Active skill, 15 mp cost. Jumps to an enemy and hits with all its power.
Swift bite: Active skill, 4 mp. A really fast bite that cannot be parried or deflected. It is time to dodge!
Ambush: Active Skill. 5mp cost. Under the ground you can go to the surface unleashing a strong attack
Sense of the hunter: Passive. They can feel where the prey is. Once they see it, they won't lose sight of it.
Roar: Active skill, 2 mp. The user roars and pushes the enemy far.

Weakness: 1v1 fights with fast players, dark magic and slowing abilities.

Drops:
-Veteran Sacred Wolf Fur: Used to make armors and weapons. It gives holy element and increases the power of your holy skills.
-Veteran Sacred Wolf Skin: Used to make armors and shields. It gives holy element and increases the power of your holy skills.
-Sacred Wolf Fang: Used to make swords. It gives holy element and increases the power of your holy skills.
-Veteran Sacred Wolf Core
-Beast Extract: To make Beast Oil which used against beast will increase your weapon damage to the beasts.

Lv 22 Minotaur.
HP: 5000
MP:400
STR: 22
VIT: 10
INT: 2
DEX: 5
AGI: 5

Bio:
The minotaur is a known monster with extremely low intelligence but surprisingly excellent strength. One hit of them will make a bad prepared adventurer regret not preparing correctly for this fight.

Still, they are not extremely fast so bringing a good fast attacker will be a good idea.

Skills:
Extreme force: Their arms are really strong and with all the fights they are like hammers ready to crush anyone's head.
Mastery in weapons: Passive. Deals a 10% extra damage with any type of weapon.
Quick Step: Active Skill, cost 30 mp. A quick move that is hard to follow. Increases the critical rate of the next strike.
Grand Strike: Active Skill, 12 mp cost. They hit with all their power to the enemy and can send them flying.
Brave Impact: Active Skill. 4Mp cost. A powerful Strike made of power that can send someone flying.
Fast Strike: Active Skill. 1Mp cost. A fast attack that can stun the enemy.

Weakness: Fast attackers, thunder magic, ice magic, long range magic.

Drops:
-Minotaur Meat: A gamey meat that will be hard to eat but well cooked can heal people and give them strength.
-Iron: Material for making equipment.
-Minotaur Axe: A class, 40 ATK, +25% STR, +10% critical rate. The axe that uses the Minotaur. It is a good axe but has an unfair weight.
-Beast Extract: To make Beast Oil which used against beast will increase your weapon damage to the beasts.
-Minotaur Core.

Unique boss:

Lv 30 King Kobold:

STATS
HP:10000
MP:2000
STR:20
VIT: 20
INT:1
DEX:10
AGI:10

Bio:
The kobold king is a kobold who has fought a great amount of adventurers and defeated them. He has become the strongest kobold and as such he has been crowned king.

He wields a scimitar, a big black shield and wears a big red armor.
He has resistance to fire and long range attacks due to the equipment he has.
Beware of the sword dancer that he has because it is going to slay you in no time.

Skills:
Extreme force: Their arms are really strong and with all the fights they are like hammers ready to crush anyone's head.
Great Knowledge of Maces and Swords: Passive. His damage becomes around twice of strong when they wield swords or maces.
Enhanced regeneration: Passive. The user regenerates 100 HP each second. It can be stopped with poison or ignite ailments.
Swift thrust: Active, 1mp cost. A quick thrust made with a sword.
Quick Step: Active Skill, cost 30 mp. A quick move that is hard to follow. Increases the critical rate of the next strike.
Mad Power: Active Skill, 2 mp. Boost the STR of the user for 30 seconds.
Great Slash: Active Skill, 8 mp. A powerful slash that hits in a wide area.
Gale Slash: Active, 2 mp cost. A super quick slash that is really hard to dodge or deflect.
Brave Slash: Active Skill. 4 Mp cost. A powerful Strike made of power.
Envenom: Active Skill. 2 MP cost. The user adds the poison element to the weapon he/she uses.
Fallen Crescendo: Active skill. 5 MP cost. The user delivers a downward blow and covers a distance of 4 meters.
Impact Reaver: Active skill. 8 MP cost. The user charges against the enemy and cuts him in half. Can be combined with other skills like Fallen Crescendo.
Rage assault: Active skill, 12 MP cost. The user leaps at the enemy and follows with an upward strike that stuns the enemy. Can be combined with other skills like Fallen Crescendo.
Muster power: Active, 1 MP. The user charges up his/her attacks and increases their damage a 50% during 20 seconds.

Weakness: Thunder magic and counter skills that return the attack instead of receiving it when using envenom.

Drops:
-Medium bones: Used to make medium and small concentrated mana potions.
-Iron: Material for making equipment.
-Scimitar of the kobold:  A class equipment, 75 ATK, +80% STR, +40% VIT. Increases the power of poisonous attacks a 25%.
-King Kobold Armor: A class equipment, 45 DEF, +20% STR. Special passive: No heat shall hurt me. No fire attack or spell will hurt him.
-King Kobold Eltear: Cannot be activated but increases the power of sword dancer a 20% and the STR a 50%.

Well, here I am with the next part of the STR Sanctuary. It is quite easier than the VIT one but also the drops are less expensive and rare than the ones of the VIT dungeon.

I hope that you enjoy the chapter and that you have a good day!

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