Explanation Of The Crafting

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Hello! Many of you will ask why I do a chapter like this now. First I thought that the question about crafting was answered, but nope. I failed at explaining how to create equipment, and I will fix this mistake quickly!

I made you wait a lot because I had to think about how to explain this. When you craft a weapon, armor, shield or ammunition, the power and special abilities come from the materials used.
You will ask surely how that works, and it is complicated. All materials have a quality, mana quality and a set of special features called set passives. A material sturdy, with good mana quality and durable will have set passives that will increase the defense, resistances to physical and magical attacks and surely increase the vitality of the player and usually will be a good idea to make armors and shields out of them.
The quality will affect at the power of the equipment and the power of passives. As you may have seen already, there are several quality classes/ranks, those classes makes the items be capable of having better set passives and better boosts but that's not all. An expertise at crafting will make a better job using low quality materials to the point of increasing the final quality, making a D class material make C class equipment.

A vast example is a great idea for showing this. We will go with a small item that I had put in book 2.
Magus Dagger
ATK 12
E-Class quality Equipment.
30% MP extra.
10% INT Extra
Bio:
All great mages have one to have a staff and a dagger in one hand. Goes well for chanting magics and is powerful. You can throw it and cast magic from a range of 20 meters.
This item is made with Iron that has a quality of E to C.
Made by a normal crafter the item above would have the exact same effects that they are put and the quality.

If Duraralt made it with Wind Dracul fang, an A quality material and some other A quality material, the result will be totally different.
Wind Dracul Magus Dagger
ATK 99
A-Class quality Equipment (Almost S class).
80% MP extra.
50% INT Extra
+50% damage to Dragons and Draculs.
+80% DEX.
Special active: Recast, the same mp cost as the last skill. It can cast to a random enemy any spell that has been used in the past 8 minutes.
Bio:
Only legendary mages have one of these daggers. Goes well for chanting magics and is powerful. You can throw it and cast magic from a range of 20 meters.
Made by a master crafter, it's power has reached the maximum level of power that the materials used can give.

Mostly the difference is vast. Extremely vast and surprisingly excellent quality for a dagger that few would be able to pay.
And for last, if a normal crafter would do the same dagger than the last one.
Wind Dracul Magus Dagger
ATK 60
A-Class quality Equipment.
80% MP extra.
50% INT Extra
+50% damage to Dragons and Draculs
Bio:
Only legendary mages have one of these daggers. Goes well for chanting magics and is powerful. You can throw it and cast magic from a range of 20 meters.
Made by a normal crafter, the dagger may be improved.

And this is only with the crafting, we are not even putting the enchantments or runes!
So imagine how important it is to have good materials to craft and who you ask to do the equipment and enchantments!

Still everyone can make good use of the materials, and make good equipment. But what if someone does a bad job at choosing materials?
Class F equipment, the joke class. So bad that literally wearing them in a boss fight is equal to go even more hardcore than Bradford.
And the class ranks go from F to S, making the E class the beginner quality.

And with this, I hope that all the crafting issue is closed and the questions answered!
I hope you liked this chapter!

Next dungeons is the STR Sanctuary dungeons (It is easier than VIT) and after them we will have Autumn event Dungeon (Working on it right now)

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