Chapter 19: Veronica Retreat 5

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Hi people! I am doing the next floor of Veronica retreat! But first a bit of explaining of the monster building because I feel like it is needed.
The monsters have base HP and MP, so in case that the HP or the MP calculated does not coincide with the HP or MP of the monster it is because of the base HP and MP. And there are monsters with negative MP or HP. Remember that monsters follow this formula for HP and MP unless they have special passives like Natural Mana Gifted.
HP=Base HP+(VIT*500)+Special effects
MP=Base MP+(INT*200)+Special effects

Well now we are on the fifth floor and we are close to the last chapter of Veronica Retreat, only 1 left!
In this floor you may find some traps but not too many. The monsters are stronger than the normal ones in open areas, and in this floor you start seeing unholy monsters and you will find a great quantity of unholy monsters. Still most of them are living armors and banshees, so get ready for bleeding and dizzy ailments. But the boss will be a legendary boss (again). Still beware because this floor is reaching the maximum level for players after Perpetual Mare expansion!

Level of the area: 70-77

LV 72 Ghost:
STATS:
HP: 18500
MP: 14000
STR:1
VIT: 37
INT: 70
DEX: 10
AGI: 23

Bio:
This monsters is a soul that decided to not go to the Void for a reason or for fear of the Void. It seems that he will need a little help to go to the Void and from there go to Heaven or Hell, or any of the Void Realms that are scattered in the Void.

Skills:
Spiritual form: Allows the user to pass through wall, become invisible for 10 seconds. It gives it a resistance against all damage over time ailments(Ignite,Burning, Freezing, Poison, etc) of 100%.
Magician's Knowledge: The spells it uses will be a 10% more powerful.
Terror Impact: Fear, surprised and stunned ailments affect the enemy a 10% extra time.
Soul sight: It allows the user to see other souls.
Dissonance: The user can't work together with other monsters of the same type but if works together with other monster types it gets a 30% extra damage and a 40% resistance to critical hits.
Maximize magic: Increase the damage of magic.
Trick or Treat: All ailments like fear and scare affect the enemy a 10% extra time.
Haunt: Active skill, 130 MP. The user makes his/her aura attack the enemy and causes silence and fear ailments. It does a good damage too.
Mana Bullet: Active, 2 MP. A shot of mana that causes damage. Still it causes small damage compared to the elemental magic.

Weakness: Holy magic and holy weapons. Holy water will cause them unholy burning ailment and burn them for 240 seconds and losing 3000 HP.

Drops:
-Ectoplasm: It is used in potions to give invisibility but also can be used to make potions that allow you to pass through walls. Also can be used to make spectre oil.
-Mana Core (Great quality): Used for many creations that allow the use the mana like machines, staves, wands and many others.
-Mana Crystal (Excellent quality: Used for creating staves, wands and many other mage weapons. Has many other uses.
-Unholy seal: This item can seal unholy monsters and tame them.
-Ghost core

LV 73 Ghostly Thief:
STATS:
HP: 5000
MP: 2000
STR:16
VIT: 10
INT: 10
DEX: 47
AGI: 63

Bio:
One of Veronica comrades, fast as hell but easy to kill, still get ready. This thug is fast enough to dodge arrows but as long as you carry holy charms you can stop him, also getting spectre oil could work.

He managed to keep a more or less physical form but nothing too great.

Skills:
Fast legs: Can run very fast and dodge attacks easily.
Spiritual form: Allows the user to pass through wall, become invisible for 10 seconds. It gives it a resistance against all damage over time ailments(Ignite,Burning, Freezing, Poison, etc) of 100%.
Fast step: Allows the user to do quick steps that can allow him to dodge quickly.
Great Knowledge of Swords and daggers: Their damage becomes around twice of strong when they wield swords and/or daggers.
Pack Force: Passive. As more thieves are together, more powerful is each thief.
Mastery of Duality: When the user uses two different weapons, the critical rate doubles.
Quick hands: Makes the user faster when attacking.
Flash Stab: Active Skill. 3 MP. A weak version of the Flash Stab of the Assassin.
Double stab: Active, 8 MP. A double stabbing technique, fast but easy to deflect.
Flash Slash: Active skill, 5 MP. A fast slash using a sword or a dagger.

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