The last part is here. This dungeon has given me my own share of Writer block. Mostly due to Jakkaska skills since a continental boss is not a joke, hell even legendary are not a joke! So I have to make him strong, force the people to go together in a good team composition and will force you to have some reviving items or a player with reviving skills.
One of the classes that will appear in book 2, the bard, has some good reviving skills like Tree of Life, which allows the user to create a tree that will allow your team to be revived with a 10% of the maximum HP of the tree.
There are some other than revive people but they are still on the works here.The throne room is a big room with many pillars that hold the entire floor. If used correctly then you may be able to make Jakkaska break enough of them and deal heavy damage to him. Also his instant death skill will not hurt if you are behind those pillars.
Remember his strong points and weaknesses. He has strong fire spells, strong physical abilities, resistance to physical attacks and the instant death skill. But can be stunned, can fall to the ground easily and is weak against water and holy element.
Now we will talk of the boss.
Continental boss:
Lv 65 Jakkaska:
STATS:
HP:1500000
MP: 500000
STR:35
VIT: 30
INT: 25
DEX: 20
AGI: 20Skills:
Big Sized: Increases the size of the owner 200 times and increases the HP and MP 100 times.
Physical absorption: Unless an attack deals more than 1% the total HP, all physical attacks will be nullified.
Maximize magic: Increase the damage of magic.
Magician's Knowledge: The spells it uses will be a 10% more powerful.
Sturdy body: It's body is strong so it will be harder to do critical strikes.
Grand punch: Active skill. 10 mp. A powerful blow that will cause heavy damage if it hits you.
Smash: Active skill, 3 MP. A powerful strike that hits the enemy.
Heavy Impact: Active skill, 5 MP. A powerful punch that will make the ground around you tremble.
Firebolt: A bolt of fire that hits only in a direction that burns the enemy. Active skill, 5 mp cost.
Fireball: A ball of fire that can be directed in anywhere that burns the enemy. Active skill, 10 mp cost.
Fire Fang: A fang of fire that does burning damage. Active skill, 12 mp cost.
Fire Wave: A wave of fire that burns everyone in a spherical range. Active skill, 30 mp cost
Fire Burst: A burst of fire from the ground that burns the target. Active skill, 40 mp cost
Long Range Fire Lance: A lance of fire that can hit anyone from 0.5km of distance. Active skill, 70 mp cost.
The true goal of life is death: Active skill, 2000 MP. 1 hour of cool down. The user concentrates a vast amount of mana and puts the instant death effect in it and places a mana field with it. Literally no monster, no player, nothing can avoid death from it. Unless you can hide in one place the mana field cannot pass, like hiding behind a pillar close to a wall.Drops:
Fire magic Book: Allows anyone to learn fire magic.
Kazemachi Castle keys: Allows you to open the treasure room that is behind the throne room.
Jakkaska armor: S class armor, 120 DEF, +50% power in fire magic, +50% VIT, +25% resistance to dark, thunder, wind, earth and fire elements. The armor use by Jakkaska, it is a red and black armor that has a purple aura.
Spell scroll: The true goal of life is death: Explains the effects of the spell The true goal of life is death and allows a scholar skill tree user to be capable of learning it with time and to be able to use spell reflect skill on it.
Jakkaska Eltear: +100% INT, +50% DEX and STR, +2000 MP. Can be activated but only gives the big sized passive and increases your VIT a 100%.This one is a bit short due to the fact that it is an only boss fight area.
I hope you like it! If so, remember: Every vote helps.
ESTÁS LEYENDO
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