Roles & Rules

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In this game, there are three teams. Each has their own unique roles to help them win.

THE ROLES

"THE GOOD GUYS"

Leader/Queen (Semi-Original): You get so restless certain nights(maximum 4) that you go out hunting. When you do, you have a 50/50 chance of seeing one of the traitors and gaining a trait. You have a 10% chance of seeing the leader. (You either get 2 votes or 2 lives) x1

Deputy/General: Every other night, you get the option of seeing if two different cats are on the same team(I know this isn't what the Deputy's/General's role usually is but whatever). You are allowed to check yourself with someone else a maximum of five times. x1

Guard: While you watch over the camp to make sure that no one is hurt, you get to check in on one feline/dragon per night to see if they've gotten out of bed at all. If they have, two nights later, you may investigate the same player to get a hint as to what they do. x1

Healer/Medicine Cat: Your nightly action is healing. Every night, you may heal a cat. If they have been attacked, then the traitor(s) will flee, but not before you catch a trait. If they are safe, then you will go to bed fretful. (P.S. You may heal yourself twice ONLY) x1

Coward: A normal warrior/dragon. However, if you are attacked, you will join the traitor's side in a desperate moment of wanting to live. You are oblivious to your need to survive. x2

Important Apprentice/Dragonet: For the most part, you are a normal apprentice/dragonet, but when one of the important(i.e. Any of the above roles) positions die/are exiled you fill in that spot. x1

Warriors/Tribemates (Semi-Original): Normal players who have no nightly action and get one vote for the exile vote. They get to know about one other warrior's/tribemate's identity. x3

Apprentice/Dragonet: Normal players who have no nightly action and get one vote for the exile vote. However, unlike Warriors/Tribemates, they do not know the identity of another apprentice. If a Tribemate/Warrior is exiled/killed, they will become one. x2

TOTAL PLAYERS: 12

"THE SPECIALS"

The Crazy One (Original): Will be told multiple hints of different traitors at the start of the game and sometimes in between. Their nightly action will be to choose a cat/dragon to tell a hint to; but be careful! They're not exactly the most truthful. x1

Fighter (Original): A normal warrior/dragon. However, when they die/are exiled, they go down swinging; they get to choose one cat/dragon to go down with them. x1

The Lovable One (Original): When attacked for the first time, you have a 50/50 chance of dying/living because your killer is one of your admirers. The second time, they've hardened and you have a 25/75 chance. The third, you will die. x1

The Shipper (Semi-Original): An absolute hopeless romantic, once a game you get the satisfaction of a ship come true; they know each other's roles and cannot kill/vote the other out. When their mate dies/gets exiled, they have a 50/50 chance of dying of grief or running after them. If they don't run after them or die of grief, The Shipper is completely heartbroken that it didn't work out and does not get to vote for any exiles/comments rarely (once a day) because of their depression. x1

The Lonely One (Original): A player whose love was rejected. Bitter, they get to choose one cat/dragon every other night that can be exiled easily. (each vote against them counts as two; the Leader's/Queen's stays the same.) x1

Spy: "Part" of the traitors. Each night, they gain a hint of a physical trait of a traitor they choose. Sadly, if investigated by the Deputy/General, they will seem like a traitor. x1

Elder: A grumpy retired elder. Each night, they choose someone who has offended them and tells them a story so shocking that they are muted for the entirety of the next day. (if you really wanted to, I guess you could mute yourself ;-;) x1

Special Apprentice/Dragonet: If any of the specials are murdered/exiled(excluding the Crazy One), they take their role. x2

TOTAL PLAYERS: 9

"THE HATE- I MEAN TRAITORS"

Lead Traitor: The leader(Wow, really, Stick_Dude? I couldn't tell!). They do not get a nightly action(unless they are killing someone) and their vote is doubled for the kill vote. They know who has what role on their team. x1

Copycat (Semi-Original): At the very start of the game, you choose someone random to copy. You don't know if their role is good or bad. When they die/get exiled, you fulfill their role and use it's power to help your team. Until then, you are a normal Traitor. x1

Sly Fox (Original): Thrice a game, they may stop a player from completing their nightly actions, and by doing so, they get a hint as to what the cat/dragon's role is. You may not choose the same person three times. They know who the other Sly Fox is. x2

Traitors: Normal traitor players who have no nightly action (unless they are killing someone) and get one vote in the kill & exile vote. They know the identity of another traitor. x3

Traitor Apprentice: Normal traitor players who have no nightly action and get one vote for the kill & exile vote. If any kind of traitor dies, they fill in for them.(Copycat excluded) x1

TOTAL PLAYERS: 8
PLAYERS IN ALL: 29

THE RULES

1 In order for the Good Guys to win, they have to find and eliminate all the Traitors. In order for the Traitors to win, they have to kill either
a) All of the Specials, along with the Apprentices (11 players)
b) All of the Good Guys, excluding the Important Apprentice (11 players)
OR
c) If you're up for it, everybody (22 players)

2 YOU MUST BE ACTIVE

3 If you have a role, use it! If your actions are limited, try using a strategy to ensure that your team wins.

4 Please do not share your role in the comments. Well, I mean, I guess you can, but try not to do it, like, the first night. Then you'd be targeted by either the Traitors or the Good Guys.

5 Sorry if you didn't get the role you wanted, but please try to be loyal to your team. It just makes the game more fun.

6 Please try to not PM (Private Message) each other. Especially if you are the Crazy One. I get it that some of you want to talk about theories aimed at others, but I'm just nervous about it. Sorry.

7 If you want to use one of my roles that I've come up with(i.e. the ones with (Original) or (Semi-Original)), could you credit me maybe? I would just feel better about it, sorry. o-o;

8 Be NiCe To EaCh OtHeR. nO iMaGiNaRy HiTtInG.

9 I will be posting the next chapter of the mafia at 4 PM - 5 PM, my time. Wherever I am in the world, it will be posted at 4 PM for me. That time may or may not be the same for you.

10 Remember that food is your overlord.

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