Monster Marsh
"Marsh Madness"Element: Life
Look:
Swampy humanoid monster that is covered in weathered vines and roots with long root claws. Has runes etched along his roots and marsh skin.Feels like a long lost Giant.
Has a max health of 1050 Hp.
Upgrades:
Primary attack:
(P) Root Slash. Lashes out with root claws at enemies. (Deals 50 damage in wide/slow attacks) Each hit on an enemy raises their chances of contracting the Marsh Madness (Takes between 5 and 10 hits — larger enemies such as bosses take 10 hits, smaller enemies take around 5)
When an enemy contracts Marsh Madness they will automatically lose 13% of the maximum health and then an additional 20 damage a second after that — can only get Marsh Madness once.Jump and press (P) to slam both fists on the ground for a large area damage smash. (Deals 75 damage) Leaves behind a pool of Marsh Madness that can build up on enemies within. (Usually won't lead to actual Marsh Madness, but can help the meter fill up quicker)
Secondary attack:
(S) Creep Vine. Pressing (S) enters creep vine mode, a small patch of creepy vines with red eyes that will crawl around undetected by enemies. Press and hold (P) while in this mode to latch onto enemies and drag them down below. Can stay as creep vine for 15 seconds. (Dragging enemies below takes 6 seconds for large enemies, 4 seconds for medium, and 2 for small)Tree Monsters: 500 coins
(T) Slam root hands into the ground and summon a tree monster that will lash out at enemies. It cannot move and can have two out at a time (Takes 3 seconds to summon and deal 75 damage to enemies — Stay out for 15 seconds and attack every 3 seconds)Swamp Blast: 700 coins
Hold (P) to release to release a beam of pure marsh energy at enemies. (Deals 30 damage a second and has a slow rotation — Can also build up the Marsh Madness meter)Speed Grower: 900 coins
(T) Attack now summons a tree monster after 1.5 seconds. While summoning, mosquitos will circle around Monster Marsh damaging nearby enemies. (Deal 10 damage a second)Creepier Vine: 1200 coins
Creep Vine now has damaging thorns that will deal damage to enemies as it passes under them. These thorns also help buildup the marsh madness meter. (Deals 15 damage a second)Top Path: The Creep
Infinitely Creepy: 1700 coins
Can now stay as the creep vine indefinitely and regains health by dragging enemies below. (5% Hp per enemy)Bug Spray: 2200 coins
While in creep vine mode, a swarm of mosquitos will follow around damaging enemies. (Follows the creep vine around dealing 10 damage a second) This increases the speed of buildup for Marsh Madness.Swamp Monster: 3000 coins
Press (T) while in creep vine mode to release a Croc monster at enemies. (Only attacks once — deals 75 damage — has two second recharge before summoning another Croc monster)Bottom Path: Master of the Ent
Terrible Twos: 1700 coins
Summons two tree monsters at a time now (Takes 1.5 seconds) Can have 4 out at a time. Range is increased for swarming mosquitos while summoning.Lumbering Beasts: 2200 coins
Tree monsters now have walking roots and can slowly go after enemies. (Speed is 50% Monster Marsh's speed)Tree Huggers: 3000 coins
Tree monsters will now eat enemies that are close to them, regaining health for Monster Marsh. (Regains 10% Hp) Will also build up the Marsh Madness meter with every hit.Soul Gem:
The Monster Marsh: 4000 coins
Hold (T) to summon the monster marsh. Four tree monsters appear around you and attack as the Croc monster and mosquitos rampage around. (With the bottom path Tree Monsters will walk around. They deal 75 damage each to enemies. A Croc monster rampages back and forth between the four trees and mosquito swarms fly around between them. They deal the same damage as mentioned above. The entire Marsh lasts for 5 seconds.)
Performing the soul gem also gives a brief 10 second boost to Marsh Madness so it takes only half the time and damage to buildup the meter during this time and enemies already with Marsh Madness will now take 40 damage a second throughout the time of this boost.
SG found in Garish Gorge.Shrink Enhancement:
Madness!: 5000 coins
When shrinking, will trigger a madness explosion from any enemy currently inflicted with Marsh Madness. Deals a flat 300 damage to any enemy with madness in a small range explosion. (This can only happen once to an enemy — cannot inflict madness and then spam the shrink shrink and grow attacks)
When growing, Monster Marsh will inflict madness on himself — meaning that instead of having all of his regular bad luck, he now has good luck. For the next 7 seconds, any hit that Monster Marsh takes will have a 50% chance of dealing no damage to him.Release:
Wave 1 Single Pack release.
Wave 2 Legendary single pack release.Variants:
Legendary Monster Marsh:
Blue coloring of bark with golden runes covering him. His dread roots are also more of a golden color.Backstory:
Originally known as the Poisonous Swamp of Bad Decisions, Monster Marsh was not a place that anyone would want to go. It was cursed long ago so that anyone that went there would make terrible life choices. It's tainted aura would lure nearby people towards it where they would get trapped in its toxic waters and become food for the marsh. Weirdly enough, all of this 'food' that the marsh was consuming eventually added up and a physical manifestation of the marsh came to be. This creature wandered around the marsh looking for unsuspecting travelers until one day, the bad decisions curse took effect on him. Normally a creature of evil would choose to do evil things... but now Monster Marsh was cursed to make bad decisions, so instead of bad deeds, he started doing good ones. He even reached out to The Brain to join the Skylanders. It was an odd request and a bad decision for a bad guy, but it worked out. Now Monster Marsh is a bad guy doing good things.Personality:
Dry deep gruff voice. Monster Marsh has a hard time understanding typical interactions and is somewhat awkward since he has no idea how a real person should act. Makes many horrible decisions. Recently lost all of his money to a pyramid scheme.Change Log:
1/5/22
Jump and press (P) to slam both fists on the ground for a large area damage smash. (Deals 75 damage) — This move requires no upgrade and is available immediately — mainly added so that Monster Marsh has another active attackAdded to Speed Grower upgrade. While summoning, mosquitos will circle around Monster Marsh damaging nearby enemies. (Deal 10 damage a second)
5/2/22:
Adding some DoT upgrades essentially.- Added the Marsh Madness to his (P) attack, this allows him to be better equipped against bosses that he can't drag down under.
- Changed Swamp Swarm to Swamp Blast
- Marsh Madness buildup was added to most upgrades. (Soul gem, P attack, Tree Huggers, Jump and press P, Bug Spray, and Creepier Vine.
10/14/23 — Added shrink enhancement.
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