Spellslamzer

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Spellslamzer
Ex Villain
"If You Can't Win, Cheat!"

Element: Magic

Look:
Large floating hooded figure.

Note: Spellslamzer involves a spell punk of all ten elements. Each spell punk does one move on their own called their Solo Attack (SA). Then they have a (P) and (S) attack for when you possess one. (T) will their swap back to Spellslamzer, which causes an explosion (X) relating to their element.

Has a max health of 780 Hp.

Upgrades:
Primary attack:
(P) Lashes out with the slashes of his cloak at enemies for 30 damage. (Medium range)

Jump and press (P) to create portal below you. Spellslamzer will dive into it and emerge behind a random enemy. Both portals will then explode for 25 damage each.

Secondary attack:
(S) Fires energy orbs out of his sleeves at enemies, deals 15 damage. (Long range rapid attack)

Spell Punks: 500 coins
(T) Will break Spellslamzer apart into 5 different spell punks chosen at random that land in a large circle. Use the joystick to point at one of the spell punks and he will teleport to it, leaving out the other four punks. When Spellslamzer emerges in place of the spell punk, 20 area damage is done.

Dream Beam: 700 coins
Hold (S) to fire a massive laser out of the hood of his cloak. Can not move while (S) is held, but can slowly rotate. Deals a continuous 20 damage a second to enemies in its stream.

Elemental Explosion: 900 coins
Hold (T) to throw out five spell punks and have them immediately explode (X) in fantastic ways relating to their element. (Damages relate to element as well. Check spell punk part under (X))

Nightmare Realm: 1200 coins
Hold (P) to latch on to enemies with your cloak and pull yourself to them for a big hit that will stun them momentarily as they're shown their worst nightmares. Deals 50 damage and stuns enemy for three seconds.

Top Path: Psychic Attack
Energy Storm 1700 coins
Jump and hold (S) to fire dozens of orbs into the sky and have them crash down all around Spellslamzer. Orbs rain down dealing 15 damage each.

Seek and Destroy: 2200 coins
Energy orbs now seek out enemies before exploding and deal maximum damage. Max is 20 damage.

Your Mind is Mine: 3000 coins
Jump and press (T) to have a bolt of purple lightning strike an enemy with lower health to capture their mind, giving Spellslamzer a temporary damage boost. (Attack boosted 200% for next 5 seconds — Deals 75 damage — cannot compound)

Bottom Path: Your Worst Nightmare
Into the Nightmare: 1700 coins
Hold (P) to latch onto enemies and dash towards them, now leaving behind a magical tear in reality that damages enemies nearby. Tear deals 5 damage a second and stays around for 7 seconds.

Gold Beam: 2200 coins
Holding (S) now releases a Dream beam of golden energy that deals maximum damage. Does 30 damage a second.

This is MY Realm: 3000 coins
Jump and press (T) to dive into a portal and emerge with a bunch of nightmares. Crazy creatures will rampage out of the portal attacking enemies. Lasts for a quick 3 seconds dealing anywhere from 40-70 damage a second.

Soul Gem:
Do you feel lucky, punk?: 4000 coins
(T) Attack, teleporting to a spell punk allows you to become them. Spell Punks have a (P) attack and an (S) attack based on whatever element the spell punk is. Press (T) again to explode and become Spellslamzer again. The explosion is based on the element. See spell punks.
SG found in Ancient Arkeyan Athenaeum.

Shrink Enhancement:
Cheater!: 5000 coins
When shrinking, Spellslamzer will summon a dozen portals around him that will emit a green gas out of them, poisoning the competition. It deals no damage, but will stay around while he is shrunken building up DoT on enemies. It takes 3 seconds to trigger on small enemies, 5 seconds on medium, 7 seconds on large enemies, and 10 seconds on bosses. The DoT will last for 15 seconds and deal 15 damage a second.

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