Tremor
"Shake it 'til you make it!"Element: Earth
Look:
A giant centipede with massive pincers on his head.Is the most like Terrafin.
Has a max health of 901 Hp.
Upgrades:
Primary attack:
(P) Lashes forward at enemies with pincers. (Deals 50 damage — Slow medium range attack)Jump and press (P) rapidly while in the air to do rapid pincer strikes into the ground dealing 30 damage a second.
Secondary attack:
(S) Goes underground where he can take no damage and will shake the ground around him as he moves, slowing enemies down 50%. Minor cracks will spread out dealing 15 damage to enemies too.Rocky Start: 500 coins
(T) Summons earthen spikes in a circle around Tremor (Deals initial 30 damage — Keeps enemies from getting to him). Press (T) again to explode them outwards. (Deals 30 damage)Quicksand Pits: 700 coins
Hold (T) to create a quicksand pit beneath you. Can have two active at a time. Quicksand pits slow enemies 50% and damage them for 10 damage a second.Shock Charger: 900 coins
Hold (P) to dash forward with your pincers out. Move at 150% speed. (Deals 75 damage)Exploding Pits: 1200 coins
Going through a sand pit while underground will cause it to explode (40 damage), releasing a giant worm after enemies that hits them once for 60 damage.Top Path: Earthquaker
Shaking Pits: 1700 coins
Quicksand Pits now send out mini shock waves that will damage enemies. (Shockwave released every 1.5 seconds for 25 damage at medium range)Cracking Up: 2200 coins
While underground, larger cracks will spread out from you dealing more damage and staying around longer (2 seconds before despawn) Deal 25 damage a second.Rock It: 3000 coins
Larger cracks now fire boulders up into the air that will crash down on enemies. (Deal 35 damage)Bottom Path: Sandy Creatures
Great Leaps: 1700 coins
While underground, press (P) to leap out into the air, damaging enemies, before going back underground. (Deals 75 damage)Wormites: 2200 coins
While underground, press (S) to release mini worms that will seek out enemies. (Deal 5 damage a second to enemies for 10 seconds)Buddy Up: 3000 coins
While underground, a giant sand worm will follow you around damaging enemies. (Hits for 40 damage every 2 seconds)Soul Gem:
Sand Beast: 4000 coins
Quicksand pits now have sand creatures that will pull in enemies and damage them. When they disappear, four giant sand worms will launch in every direction after enemies. (Deal initial 10 damage, when pulled in take 60 damage from inside of pit — Giant sand worms deal 60 damage before despawning)
SG found in Garish Gorge.Shrink Enhancement:
Big Bug Time: 5000 coins
When shrinking, will leave behind a quicksand pit and release two giant worms on enemies.
When growing, will briefly become three times his normal size.
- Press (P) to snap at enemies (deals 80 damage).
- Press (S) to spew a stream of rocks and dirt at enemies (deals 50 damage a second).
- Press (T) to flick your tail end forward, damaging enemies and knocking them back. (Deals 35 damage).
- Press and hold (T) to roll up into a giant ball of destruction and barrel through enemies. (Deals 50 damage)
- Hold (P) to end this mode and return to normal size. Big Bug mode lasts for 10 seconds.Release:
Wave 3 Shrunken Sinkhole Adventure Pack release.Variants:
None.Backstory:
Tremor had grown up a tiny centipede in the Shrunken Sinkhole where everything was extremely tiny. He spent his days running around the sinkhole doing various bug stuff. His life was simple. That was until he came upon a weird green rock one day. Picking it up between his pincers he decided to eat it.The effects were instantaneous. Tremor grew to be 100 times his original size and was now way too big to go to his home. So he set out to find a way to shrink himself again.
He found a witch that promised him if he did these tasks, she would make him small again. So he set out to do them. The tasks involved helping the innocents and fighting off bad guys. On his final task he was given the choice to either shrink back to his original size, or to go and save some Mabu in danger. It was one or the other, he couldn't do both. Making his choice, Tremor went and saved the Mabu, leaving behind his old life.
It was then that the witch revealed itself to actually be the brain. This was all a test and tremor passed. And so Tremor joined the shrink squad and was allowed to visit his home whenever he wanted while also going out and helping the creatures of Skylands.
Personality:
A rather quirky personality. He is deaf, but due to his heightened ability to sense earthern vibrations and rhythms, he is able to distinguish the sounds around him. He has also gotten good at reading lips after being around people more. He loves to dance. His favorite music is songs that include a lot of percussion as it makes more vibrations for him.Change Log:
5/3/22 - Added jump and press (P) attack.10/16/23 — Added Shrink Enhancement
- (P) Attack buffed from 30 to 50 damage.
- (S) Attack cracks in ground buffed from 10 to 15 damage.
- (T) Attack buffed from 20 to 30 damage.
- Shock Charger move (Hold (P)) damage buffed from 40 to 75. Also specified movement speed as 150% for this attack.
- Exploding Pits damage buffed from 25 to 40 damage.
- Giant Worms damage buffed from 40 to 60 damage.
- Shaking Pits buffed from 15 to 25 damage.
- Specified Cracking Up's damage as 25 damage a second.
- Rock It upgrade buffed from 20 to 35 damage.
- Great Leaps buffed from 30 to 75 damage.
- Quicksand pits buffed from 5 to 10 damage a second.
If you like the character, make sure to give this a vote. Make sure to comment which path you would take.

YOU ARE READING
Skylanders Shrink Squad Characters
AdventureCharacter sheets for each of the 32 characters to be released in Skylanders Shrink Squad. If you haven't already, check out my profile for the Skylanders Shrink Squad story mode. I also have a Skylands Legends story that is an epic fantasy version...