Bad Karma

139 7 5
                                        

Bad Karma
"Get What You Give"

Element: Magic

Look:
A pale woman wearing a black outfit with a large red overcoat that goes down to her knees. Has hearts, clubs, spades, and diamonds all over her outfit. Has red hair done up in two large pigtails that is tipped with purple coloring. Holds four cards coated in red flame in her hand. In her other is a small pouch of dice attached to a metal chain.

Has a max health of 769

Her gimmick is based on which cards she's holding. The suit of the card influences her (P) attacks. The suit of the card is denoted by the flaming color of the card as well as the color of her hair and coat. This color changes as you switch cards.

Starts with heart suit, denoted by red flame and coloring.
(S) will then switch it to the clubs suit, which is denoted by green flame and coloring.
Next is the diamond suit, this is denoted by purple flame and coloring.
And finally is the spade suit, this is denoted by black flame and coloring.

Upgrades:
Primary attack:
(P) Throws cards out at enemies. Fast pace long range attack. Damages and abilities change based on which suit of cards your using.

Hearts: (P) Deal 20 damage when they hit. Immediately explode into a pink cloud that will be absorbed by enemies. When enemies have absorbed enough clouds, they become infatuated with you and will fight for you.

Clubs: (P) Deal 25 damage when they hit enemies and gives them bad luck. Every time an enemy is hit with a clubs card, they have a 5% chance that their next attack will miss you. This is compoundable up to 100%, however once they use their attack their bad luck is reset to zero.

Diamonds: (P) Deal 40 damage and will pass through enemies as they go.

Spades: (P) Deal 25 damage and will explode on contact, launching four mini spades out in four different directions. These mini spades deal 5 damage each.

— Jump and press (P) to slam your hand on the ground, releasing an expanding ring of fire in the color of whatever suit card you were on. Deals 40 damage for every suit.

Secondary attack:
(S) Switches cards in her hand. Always begin as hearts (red), then go to clubs (green), diamonds (purple), and finally spades (black).

Jinxed: 500 coins
Switching to different cards triggers different abilities. Every time she switches cards, she throws one on the ground directly in front of her and a puff of smoke the coloring of the card will appear, changing her appearance.

Switching to Hearts: Emerging from the red smoke, you turn invisible. Enemies cannot see you for 7 seconds while you move. Pressing any button while you move will cause you to reappear in an explosion of confetti. (Deals 50 damage)

Switching to Clubs: Emerging from the green smoke in your green outfit, you now have boosted luck. Earn double the coins and have double the chance to crit on your attacks for the next 20 seconds.

Switching to Diamonds: Emerging from the purple smoke you will have a temporary 25% damage boost. (Lasts for 10 seconds)

Switching to Spades: Triggers a large explosion that fires out six mini spades at enemies. (Explosion deals 60 damage, mini spades deal 5 damage each)

Dice Pouch: 700 coins
(T) rolls a six sided die. It will illuminate to show you what number you rolled when it lands. For the next ten seconds, you will have the rolls ability as your (T) attack. After the ten seconds is up, a musical cue will play letting you know that you will roll the dice once again on your next (T) attack.

Skylanders Shrink Squad CharactersWhere stories live. Discover now