Luminous

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Luminous
"Lights, Camera, Me!"

Element: Light

Look:
Glowing yellow man in bright white armor with a cape.

Is the most like Prism Break.

Has a max health of 945 Hp.

Upgrades:
Primary attack:
(P) Luminous fires dual beams of lights from his hands. (Each beam does 15 damage — together do 30) Hold (P) to do a continuous beam of light, Luminous then spreads his hands to his sides aiming them in opposite directions doing 15 damage a second each.

Jump and press (P) to have a beam of light strike Luminous. This gives him a temporary damage boost (150%). This will last for five seconds but can immediately be activated again after it fades.

Secondary attack:
(S) Summons a large shard of white crystal from the sky that will crash land for 30 damage. Hit the shard with a light beam to activate it so that it rotates around emitting it's own beam of light. (Does 15 damage a second — lasts for 10 seconds) Can have 3 shards out at a time.

Sky Beam: 500 coins
(T) Activates a beam from above that will shield Luminous from all attacks. While in the beam of light, Luminous CANNOT attack but also can't take damage. (Lasts for 10 seconds). Can leave beam at any time.

Double Trouble: 700 coins
Activated crystals now release two beams of light in opposite directions as they rotate.

Lighting Explosives: 900 coins
Leaving the beam of light causes an area damage explosion. (50 damage)

Beam Me Up: 1200 coins
While in the sky beam, press (T) again to form another sky beam in front of you and teleport instantly to it. The old beam will then explode for 50 damage. (This new beam will only last for 2 seconds and can not use (T) to make another beam while in that beam — can't spam (T) basically)

Top Path: Recrystallizer
Light It Up: 1700 coins
All light beams (From Luminous or the shards) get a damage boost — Deal 20 damage.

Hat Trick: 2200 coins
(S) Summons 3 shards at a time now, can have 6 shards out at a time now.

Let There be Light: 3000 coins
Activated shards now release 4 beams of light as they rotate in a '+' shape.

Bottom Path: Cliche Sky Beams
Pentaradiant: 1700 coins
Leaving a sky beam now releases 5 beams of light in 5 different directions with the explosion. (Deal 15 damage each)

Shining Brilliance: 2200 coins
Leaving a sky beam now makes Luminous 25% resistant to attacks for the next 5 seconds.

Standing in the Light: 3000 coins
While luminous is inside the sky beam, he will slowly regenerate health over time. (5 Hp a second)

Soul Gem:
The Bright Swords: 4000 coins
Hold (T) to activate the sky beam and summon two crystallized swords made out of light. The amount of time spent holding (T) in the sky beam determines how long the swords will stay summoned. (Max time of 10 seconds) With the bright swords, press (P) to rapidly whirl them around slashing at enemies. (Deals 30 damage per swing) Hold (P) to cross the swords and release a deadly light beam directly in front of you, can not move, only rotate with beam. (Deals 50 damage a second). (S) attack still summons shards, hit them with the sword to activate them — when hit with the sword, will rotate twice as fast.
SG found in The Realm of Light.

Shrink Enhancement:
Great Shards: 5000 coins
When shrinking, will summon a larger crystal shard that will immediately activate. It emits five beams and rotates slowly while you are shrunken. Beams deal 25 damage each.
When growing, the large crystal shard will shine bright and implode in itself, dealing 100 area damage.

Release:
Wave 4 single pack release.

Variants:
None.

Backstory:
Luminous was a strong believer that their should never be any darkness. Light should shine everywhere. And so he set out to find the starlight, a light so bright it could blow away all of the darkness. His search for the starlight drove him mad and he began to lash out at the Skylanders and threaten to destroy them with the starlight. His search led him to the Sunscraper Spire where Knight Light met him for an epic battle. In the end, Luminous was imprisoned in this realm, lost forever. Or so it was thought.

Years later, after the destruction of the original Cloudcracker Prison, the realm of Sunscraper Spire was opened. Some Skylanders entered the realm unknowing of his presence and were lured to help activate the tower to release Luminous from his prison. He revealed himself and fought the Skylanders once again. And again he lost, only this time he was imprisoned in the new Cloudcracker Prison where he underwent some rehabilitation before going the Skylanders.

Personality:
A very eccentric personality that has a flare for the dramatic. He absolutely adores the theatre and enjoys gossiping with Dreamcatcher.

Change Log:
5/3/22 - Added jump and press (P) buff.

10/23/23 - Added Shrink Enhancement.

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