Solar Flare
"Flaring Up"
Element: Light
Look:
An angel in a gold plated robe with a blazing sun head carrying a sun shield in one hand and a double edged sun tipped staff. Has golden bladed wings. Has more of a golden/ yellow color scheme.
Is like Knight Light meets Smolderdash.
Has a max health of 686 Hp
- Damage boosts from Flared Up effect all attacks. This includes the shields light or whips from the bottom path. The blades from the shield dash and even the attack from the upgrade Untouchable.
Upgrades:
Primary attack:
(P) Swings his sentinel weapon, the Sunbeam, at enemies in rapid attacks. (Deals 25 damage)
Jump and press (P) to swing sunbeam in an arc to hit the ground dealing 50 damage. Releases a mini sun that will seek out enemies and explode for 30 damage.
Secondary attack:
(S) Holds up the sun shield. Will block any attacks coming from the front. Also emits a light that damages and slows enemies for 5 damage a second.
Flared Up: 500 coins
(T) Slams his his sunbeam into the ground emitting a bright light that will give him a damage boost (150%). Press (T) while flared up to dash forward, shield bashing enemies for 25 damage. (Flared up lasts for 10 seconds and takes 5 seconds to recharge after the fact)
Solar Whips: 700 coins
Hold (P) to spin the sun beam rapidly in front of you, solar light whips will lash out rapidly at enemies. (Medium range, deals 15 damage rapidly)
Blade Spreader: 900 coins
Shield Bash Dash now hurls 15 golden blades behind him that deal 5 damage each.
Untouchable: 1200 coins
Any time Solar Flare is struck by an enemy, a solar whip will quickly lash out at that enemy dealing 15 damage.
Top Path: A Bright Light
Light Waves: 1700 coins
Pressing (T) to activate Flared Up sends out a shockwave of light that deals 40 damage in every direction.
Sun Beam: 2200 coins
The Sun Beam deals max damage (40 damage) and each swing also lashes out with a solar whip that will deal an additional 15 damage.
Solar Powered: 3000 coins
Flared Up mode now lasts 13 seconds and has only a 3 second cool down. Damage is now boosted 200% while in this mode and shield bash dash does 35 damage now.
Bottom Path: Solar Whips
Shielded: 1700 coins
Holding up the sun shield now has solar whips lashing out at enemies at all times, dealing 15 damage a second. (This is added on to the 5 damage a second from the blinding light.)
Sun Bash: 2200 coins
Hold (P) for 3 seconds and while he's spinning the sun beam, a giant sun will crash from the sky dealing 150 damage.
Solar Flare: 3000 coins
Once every two minutes, at a random point, the sun will lash out with a solar flare that will damage everything around you for 150 damage. (If you Flared Up when the solar flare happens, will deal 225 damage)
Soul Gem:
Flying Too Close to the Sun: 4000 coins
Jump and press (T) to enter sun mode. His head will grow and envelop his entire body as he becomes the sun. Control it as it moves using the (P) attack to lash out with whips. Whips deal 50 damage and running into enemies deals 75. Mode lasts for 7 seconds or until you press (T) again.
SG found in Temple of the Sun.
Shrink Enhancement:
My Radiance!: 5000 coins
When shrinking, will not have the debuffs that other shrinker receive for ten seconds. Meaning that for the first ten seconds that you are shrunken as Solar Flare, his attack will remain that of what he is when normal size. He does keep the benefits of shrinking though, meaning he takes 50% less damage while shrunken. After ten seconds shrunken, he will deal 50% less damage like normal shrunken Skylanders.
When growing, will proudly leap into the air, creating a light shockwave with a huge knock back effect. Will deal 50 damage.
Release:
Wave 3 Single Pack Release.
Variants:
None
Backstory:
Solar Flare was a gift from the gods to the Skylands. Or... at least that's what he claims. He randomly showed up to fight one day at a battle at the Crystal Eye Castle. He soared down like a meteor from the sky and crashed into the cyclops' like a wrecking ball and began cutting his way through them with his sunbeam, saving the few Skylanders that were at that battle. He told the Skylanders he was here to help and that he could do the rest so they may as well go home. They doubted him, but he backed up his talk by single handedly saving the people of Crystal Eye Castle and overthrowing the cyclops regime. He told the Skylanders your welcome and said he would like to lead them to glory, the gods sent him to save everyone and so he will do it.
The Skylanders took him back to the academy and The Brain appointed him "Deputy Leader of the Shrink Squad" — A fake title that would satisfy his ego, and recommended him to a humility class.
Personality:
Has a really cocky personality and is very self assured. Will happily tell anyone who asks about his gifts he's received from the Gods and how he is essentially one of them. Depending on the day, he will even say he is the best of them as he is willing to associate himself with mere mortals and they are not.
Change Log:
5/3/22 - Added jump and press (P) attack.
3/7/23 - 613 Hp to 686 Hp
10/19/23 — Added Shrink Enhancement
- Buffed soul gem whip damage from 25 to 50 and running into enemies from 50 to 75.
- Bottom path upgrade Solar Flare buffed from 100 to 150 damage.
- Top path upgrade Light Waves buffed from 20 to 40 damage.
If you like the character, make sure to give this a vote. Make sure to comment which path you would take.
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