Sheep Mage
Ex Villain
"Feeling Sheepish!"Element: Life
Look:
An old man with a long white beard in a sheep cloak with a sheep puppet on his hand and a staff.Is the most like Pit Boss.
Max health at 867 Hp.
Upgrades:
Primary attack:
(P) Releases a blue orb from the staff that hits and slows enemies. When the enemy dies they become a sheep and will distract enemies and take hits. Can have five sheep out at a time. (Spells are fast long range attacks that deal 15 damage and decrease speed 50% — can fire spells at a pace of two per second)
Orbs are magnetically drawn towards enemies that are within range of their original path when shot — this means they don't track down enemies automatically, but when shot in the general vicinity of an enemy, will arc into said enemy.Jump and press (P) to slam staff on the ground doing 30 damage.
Secondary attack:
(S) Slam the ground with your staff, creating a portal that releases a sheep every 3 seconds. Make two portals to teleport between the two. (Sheep deal no damage until Ram upgrade. Just serve as targets for other enemies)The Black Sheep: 500 coins
Hold (P) to fire off a black sheep from the staff that will hit enemies and explode. (Deals 50 area damage)Giant Floating Sheep of Doom: 700 coins
(T) turns Sheep Mage into a giant floating sheep of doom. Move at 50% speed and take 50% less damage. Press (P) to suck enemies in dealing 10 damage a second and press (S) to shoot an exploding cannonball sheep out of your mouth dealing 50 area damage.Exploding Portals: 900 coins
Hit a portal with a sheep spell to cause it to explode (Deals 30 damage), hurling three black sheep around (Each black sheep deals 50 damage)The Rams Horns: 1200 coins
When enemies are turned to sheep, they now have Rams horns and will charge enemies and damage them. Also have a knock back effect for smaller enemies. (Rams deal 25 damage when ramming enemies)Top Path: Sheep Herder
More Black Sheep: 1700 coins
Every other sheep turned becomes a black sheep that will explode next to enemies (Deal 50 damage)Strength In The Herd: 2200 coins
Can have eight sheep active at a time now.Sheep Rampage: 3000 coins
Hold (S) to summon a bunch of portals that release a rampaging herd of sheep that charge back and forth. For four seconds a dozen sheep rushes back and forth between four portals dealing 25 damage each hit. Can deal upwards of a 100 damage a second.Bottom Path: The Sheep Giant
Followers: 1700 coins
Turning into the giant sheep releases five ramming sheep on the enemies. (25 damage with each hit)Feeling Sheepish: 2200 coins
Spit out three cannonball sheep at once while being giant floating sheep of death. (Deal 50 area damage each)The Ultimate Black Sheep: 3000 coins
Become the black sheep when you turn into the giant sheep. When you turn back to regular form, a large explosion damages enemies around you. (Deals 100 damage)Soul Gem:
A Familiar Fiend: 4000 coins
Jump and press (T) to summon a familiar fiend; Sheep Creep. Sheep Creep will wander around shooting enemies with his cannons. (Deals 15 damage per shot, 30 damage a second) Lasts for 20 seconds.
SG found in Sheepapalooza.Shrink Enhancement:
Woolen Warrior: 5000 coins
When shrinking, will set off a woolen shockwave that spreads outwards dealing 50 damage.
When returning to normal size, the wool will return back to him, forming a woolen armor that will last for 7 seconds and negate all damage by 30% (this cannot be stacked by repeatedly shrinking and growing, is reset when shrinking. Also does not stack with damage reduction while in Giant Floating Sheep form).Release:
Wave 1 single pack release
Wave 3 single pack Santa Sheep MageVariants:
Santa Sheep Mage:
Cloak is now red and looks all festive for the holidays.Backstory:
Sheep Mage and Chompy Mage were brothers and best friends growing up. They had many similar interests too, such as puppets, sorcery, and villainy. Where they differed though, is in their animal obsession. While Chompy Mage loved chompies, Sheep Mage fell in love with sheep.Moving out to the Sheepwreck Isles, Sheep Mage found a nice haven where he would tend and raise sheep for a massive uprising one day where he would conquer all of Skylands and turn everyone into sheep. His plan was going really well until one day a famous Mabu pilot by the name of Flynn found out about his plans. Sheep Mage turned Flynn to a sheep and though that was that, but he was wrong. The Skylanders descended upon his operation and saved Flynn and captured him.
He then spent some time in prison with his brother where they both became rehabilitated villains and joined the Skylanders. Chompy Mage becoming a Sensei, and Sheep Mage joins the Shrink Squad.
Personality:
Quirky and obsessive about sheep. Is socially awkward and will randomly make "Baa" noises for seemingly no reason. Is an obsessive knitter of wool sweaters. He's made personalized ones for every member of the Shrink Squad now.Change Log:
1/5/22
Specified that his (P) attack can be used at a pace of twice a second.Specified Sheep Creep stays around for 20 seconds
4/19/22
Specified that Orbs are magnetically drawn towards enemies that are within range of their original path when shot — this means they don't track down enemies automatically, but when shot in the general vicinity of an enemy, will arc into said enemy.10/10/23 — Added Shrink Enhancement.
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