Sunrise

168 10 17
                                        

Sunrise
"All Will Be Illuminated"

Element: Light

Look:
Sun masked woman in a brilliant gold dress with a mini sun ball that flies around her.

Is the most like Smolderdash.

Has a max health of 888 Hp.

Upgrades:
Primary attack:
(P) Lashes out with the sun ball in rapid spinning movements. (Deals 25 damage in rapid medium range attacks)

Jump and press (P) to throw the sun into the ground below you causing a miniature explosion flare that deals 50 damage.

Secondary attack:
(S) Summons a mini sun from the ground that will lash out at enemies with little sun whips. Can have two out at a time. (Deal 30 damage when touched and whips deal 15 damage every 2 seconds)

Aura of Brilliance: 500 coins
(T) Raises her arms and begins to glow as bright as the sun as she enters Bright mode. Gains a damaging aura of sun rays that affects nearby enemies. Also gains a 25% damage increase. Press (T) while in this mode to throw light daggers at enemies. (Mode lasts for 10 seconds and has 3 second cool down — damaging aura deals 20 damage a second in close range — light daggers deal 15 damage each, thrown at pace of 2 a second)

Bright Star : 700 coins
Hold (P) to grow the sun ball into a large star that you can then throw at enemies. (Takes 2 seconds to grow — deals 75 damage)

Sun Thrall: 900 coins
Hold (S) to summon a sun thrall that will follow you around and explode near enemies. (Deal 50 area damage)

A Beam of Light: 1200 coins
While in bright mode, hold (T) to release a concentrated beam of pure light at enemies. (Deals an initial 50 damage and keeps going for 50 per second — Cannot move when being held, can only rotate at a very slow pace)

Top Path: The Great Star
Supernova: 1700 coins
Hit mini suns with the sun ball to make them go supernova and become giant. (Deal 50 damage and lash out for 30)

The White Dwarf: 2200 coins
Sun ball becomes even brighter and deals maximum damage. (Deals 40 damage)

Too Bright: 3000 coins
Activate bright mode (T) next to a mini sun to make it float up into the sky, slowly growing, before crashing down heavily for a massive damage attack. (Takes 3 seconds to crash down for 150 damage)

Bottom Path: A Brilliant Fighter
Your Brightness: 1700 coins
While in Bright mode, Sunrise will now have a speed increase of 125% and her aura will damage enemies in a larger radius. (Short to mid range)

Bright Star 2.0: 2200 coins
While in Bright Mode, making the bright Star will fire out light daggers at random for as long as (P) is held. When released will do even more damage. (150 damage — daggers do 10 a second)

Look to the Sun: 3000 coins
While in bright mode, holding (T) for the beam of light now releases 4 beams in four different directions at enemies.

Soul Gem:
The Sun Goddess: 4000 coins
Jump and press (T) to make the sun rise behind you. Slowly a giant sun comes up from the ground behind you, damaging enemies with its light rays before exploding into dozens of light daggers everywhere. (Deals 50 damage a second to those touching the sun — beams of light deal 5 damage a second —after 4 seconds the sun explodes into 30 light daggers in every direction dealing 10 damage each)
SG found in Misty Mayhem Isle.

Shrink Enhancement:
Growing Sun: 5000 coins
When shrinking, will summon a mini sun that will float above her. This sun will deal no damage, just follow her.
When she grows, she will pop up and summon a sun whip around it, then spin it around for one rapid 360* spin attack (long range).
Here's the trick, the sun deals only 10 damage. But for every second you are in shrunken, the damage will increase by 5. So if you are shrunken for 60 seconds, it will deal 310. This is infinitely compoundable — you spend five minutes shrunken, growing will trigger an attack that deals 1510 damage — this move takes a lot of commitment.

Release:
Wave 2 single pack release.

Variants:
None.

Backstory:
Water, Earth, Fire, Air, Tech, Magic, Undead, Life, Dark, Light. Long ago, the 12 nations lived in harmony. That is, until the Dark nation attacked. Only Sunrise, master of all 12 elements, could stop them. But when Skylands needed her the most, she vanished.

Ha ha! Kidding. According to Sunrise, she fell to Skylands in a shard of one of its many suns as a result of a solar flare.The impact ravaged the island she landed on, and gave the denizens of the surrounding islands a second degree burn.

Knight Light flew to investigate the source of complaints and discovered a meteor in the dead center of the island that she landed on. It was cool to the touch by the time he got there. He hauled it back to the Academy, where Mags couldn't detect anything suspicious from it. She determined the meteor would be best suited for the residents of Scholarville to study.

And study it they did, but to no fruition. They bickered with each other, frantically studied their notes, but could come to no conclusion over what the heck landed in Skylands.

Until now.

At the same time that the Mist created evil duplicates of the Academy staff, Sunrise felt the presence of an ancient enemy. She burst out of her capsule, armed with her solar whip, and demanded that someone fly her to the Mist. The Mabu did so, and she fought her ancient enemy with the intensity of the sun itself.

Jet Vac happened to be there, saw the way Sunrise fought, and encouraged her to join the Skylanders. She accepted without hesitation. As a member of Brain's Shrink Squad, her experience with the Mist is a vital asset to everyone that she fights alongside.

Backstory by G1m1NG-Sc1enT1st03

Personality:
A lovely and sweet personality that can be edged with the coldness of a queen. Is a narcissist that is wholly obsessed with herself. She loves when people worship and compliment her, which honestly happens very often. She is known to enamor people with her beauty.

Change Log:
1/5/22
(P) attack buffed from 20 to 25 damage
Top path - White dwarf buffed from 35 to 40 damage
5/3/22 - Added jump and press (P) attack.
3/7/23 - 688 Hp to 888 Hp

10/15/23 — Added Shrink Enhancement
  - Jump and press (P) damage buffed from 40 to 50 damage.

- Buffed Aura of Brilliance from 10 to 20 damage. Light daggers buffed from 10 to 15 damage. Also gains a 25% damage increase as well in Bright Mode.

If you like the character, make sure to give this a vote. Make sure to comment which path you would take.

Skylanders Shrink Squad CharactersWhere stories live. Discover now