Yoshi's Deck Profile

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Danger! Yoshi?!

Total: 45

Monsters:

2
Danger?! Jackalope?
Level: 3
ATK: 500   DEF: 2000
Effect: You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger?! Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your deck in defense position except "Danger?! Jackalope?". Once per turn effect.

2
Danger?! Tsuchinoko?
Level: 3
ATK: 1300   DEF: 0
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card was discarded: You can Special Summon this card. Once per turn effect.

3
Danger! Chupacabra!
Level: 4
ATK: 1500   DEF: 400
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. Once per turn effect.

3
Danger! Mothman!
Level: 3
ATK: 1800   DEF: 400
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. Once per turn effect.

2
Danger! Nessie!
Level: 7
ATK: 1600   DEF: 2800
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can add 1 "Danger!" card from your deck to your hand, except "Danger! Nessie!". Once per turn effect.

2
Danger! Dogman!
Level: 7
ATK: 2400   DEF: 1000
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can have all face-up monsters your opponent currently controls loses 1000 ATK until the end of this turn. Once per turn effect.

3
Danger! Thunderbird!
Level: 8
ATK: 2800   DEF: 2400
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can target 1 set card your opponent controls; destroy it. Once per turn effect.

3
Danger! Ogopogo!
Level: 8
ATK: 1000   DEF: 3000
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". Once per turn effect.

3
Danger! Bigfoot!
Level: 8
ATK: 3000   DEF: 0
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can target 1 face-up your opponent controls; destroy it. Once per turn.

Spells:

2
Danger! Response Team
Normal Spell
Effect: Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. Once per turn.

2
Danger! Excitement! Mystery!
Normal Spell
Effect: Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn except "Danger!" monsters. Once per turn.

3
Danger! Feets of Strength!
Equip Spell
Effect: Equip only to a "Danger!" monster. It gains 800 ATK and DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each battle phase.

2
Realm of Danger!
Field Spell
Effect: Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attack, but it does not prevent your opponent from attacking you directly.

2
Danger! Disturbance! Disorder!
Field Spell
Effect: When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names in your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn except "Danger!" monsters. Once per turn effect.

Traps:

2
Threatening Roar
Normal Trap
Effect: Your opponent cannot declare an attack this turn.

3
Danger! Zone
Normal Trap
Effect: Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in hand, show your entire hand and shuffle it into the Deck. Once per turn.

2
You're in Danger!
Normal Trap
Effect: Reveal 3 "Danger!" monster with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and your shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. Once per turn.

3
Second Expedition Into Danger!
Continuous Trap
Effect: Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK and DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. Once per turn effects.

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