Danger! Yoshi?!
Total: 45
Monsters:
2
Danger?! Jackalope?
Level: 3
ATK: 500 DEF: 2000
Effect: You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger?! Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your deck in defense position except "Danger?! Jackalope?". Once per turn effect.2
Danger?! Tsuchinoko?
Level: 3
ATK: 1300 DEF: 0
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card was discarded: You can Special Summon this card. Once per turn effect.3
Danger! Chupacabra!
Level: 4
ATK: 1500 DEF: 400
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. Once per turn effect.3
Danger! Mothman!
Level: 3
ATK: 1800 DEF: 400
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. Once per turn effect.2
Danger! Nessie!
Level: 7
ATK: 1600 DEF: 2800
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can add 1 "Danger!" card from your deck to your hand, except "Danger! Nessie!". Once per turn effect.2
Danger! Dogman!
Level: 7
ATK: 2400 DEF: 1000
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can have all face-up monsters your opponent currently controls loses 1000 ATK until the end of this turn. Once per turn effect.3
Danger! Thunderbird!
Level: 8
ATK: 2800 DEF: 2400
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can target 1 set card your opponent controls; destroy it. Once per turn effect.3
Danger! Ogopogo!
Level: 8
ATK: 1000 DEF: 3000
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". Once per turn effect.3
Danger! Bigfoot!
Level: 8
ATK: 3000 DEF: 0
Effect: [Typical Danger! gamble method, reveal, opponent chooses card, discard chosen card, Special Summon if wrong, and draw 1 card.] If this card is discarded: You can target 1 face-up your opponent controls; destroy it. Once per turn.Spells:
2
Danger! Response Team
Normal Spell
Effect: Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. Once per turn.2
Danger! Excitement! Mystery!
Normal Spell
Effect: Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn except "Danger!" monsters. Once per turn.3
Danger! Feets of Strength!
Equip Spell
Effect: Equip only to a "Danger!" monster. It gains 800 ATK and DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each battle phase.2
Realm of Danger!
Field Spell
Effect: Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attack, but it does not prevent your opponent from attacking you directly.2
Danger! Disturbance! Disorder!
Field Spell
Effect: When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names in your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn except "Danger!" monsters. Once per turn effect.Traps:
2
Threatening Roar
Normal Trap
Effect: Your opponent cannot declare an attack this turn.3
Danger! Zone
Normal Trap
Effect: Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in hand, show your entire hand and shuffle it into the Deck. Once per turn.2
You're in Danger!
Normal Trap
Effect: Reveal 3 "Danger!" monster with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and your shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. Once per turn.3
Second Expedition Into Danger!
Continuous Trap
Effect: Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK and DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. Once per turn effects.
YOU ARE READING
(OC) Neptunia x Yugioh: Yugioh Dimension
FanfictionAnother spinoff story of mine and my girlfriend's Neptunia OCs. Following Nanu once again, he must duel his way to solve problems and eventually save the world with his deck, the "@Ignisters".