Definently not Castlevania (campaign idea)

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Here's a campaign idea for those DM's who want there campaign to be in an enclosed area & on the shorter end of the scale that is more combat focused.

The idea of this campaign is that the players will have to invade the castle/fort of a very powerful evil entity that has been harassing the people of the land. The invasion of the evil entities fort will be a mutli-attempt fight to try & get there way though castle/fort to the evil entity. After each attempt the players will go back to a small town out side the castle/fort & gear up/ready themselves for another go at it. The players will keep repeating this cycle of attempt & rest till they ether get to the evil entity & or fail & die.

Nifty ideas to go along with this is having that after each attempt have the players go back though the rooms they cleared to make it out of the castile/fort to rest. This may seem irrelevant & time wasting but serves as a great sense of progression. It will show that no mater how effective this attempt was they are making a difference & are making there way to the evil entity even if it just one room at a time.


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