El Governors(side quest/ campaign aspect/ campaign idea)

4 1 0
                                    

Here's a very moldable one for you DM's that might need something that the players will keep coming back to (& or be the main focus of the players)

The idea is that the players have been chosen by whatever ruling elite there is to become the governors of a newly acquired piece of territory. The players will have to manage the newly acquired territory as trouble, & termail seem to follow it's every lead.

If this is done as a side quest, have the trouble be something quickly manage able (IE, getting rid of a crime lord, & or improving the local living situation ECT.)

If this is done as a Campaign aspect, have the players deal with a medium sized problem (food shortages, Trade embargo, none to happy magical wildlife ECT.)& or many smaller problems.

If this is done as the main campaign idea, have the players face on big issue (segregation, civil uprising, possible invasion of undead/native/demon forces, a god literally wanting to wipe the territory from them map ECT.) & have small & medium sized issues pop-up from time to time (It is recommended that the reasons for the small to medium sized problems be cause by after affects of the big issue)


FanonomiconWhere stories live. Discover now