Here's one for you Dm's that some ghostly action.
The players are walking around town at night when they come across a ghost. Assuming that there first instinct isn't to go all ghost busters on them, they can chose to interact with it. If they do they find out that the ghost has amnesia & wishes to know about it's living life. If the players help the ghost will give them half a trinket & promise to give them the other half when the quest is completed.
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Fanonomicon
FantasyHere's a compilation of Fan-Made Ideas & Concepts for the tabletop game Dungeons & Dragons. (all ideas & concepts are imported from my tumblr blog)