Idea 587: Blood Control

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Quirk: Blood Control

Emitter

Description:

Activates upon the user drinking the targets blood.
User has complete control over the targets body and mind.
User can force the target to do, and think as the user wants them.
The user can force the target to unwillingly activate their quirk in the way the user wants.
User can control multiple people if they drink multiple peoples blood.

Drawbacks:

Users control of the target slips over time.
One cup will last the user's control for one and a half days.
Target will remember all that they've done under the users control.
User will still fall victim to diseases transferred VIA bodily fluids if ingested.
User cannot think of the blood being desirable.




TheSparkleUnicorn1 came up with this one, and it's a good quirk! Thank you!


Original comment: 

Quirk: Blood control

Description: If the user drinks someone's blood they can have complete control over their body and even mind, forcing them to act and think they was the user wants them to, this can also be used multiple times at once if you drink multiple peoples blood

Drawbacks: the user needs to drink a cup of blood for complete control for one and half day, it also doesn't make the user think of blood as something desirable instead they think of it as any normal human, can cause digestion problems.

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