Lore: Great Beast Part 2

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-Kitsune-

In Japanese folklore, kitsune (狐, キツネ, IPA: [kʲi̥t͡sɯne̞], literally the Japanese word for fox), Nine Tail Fox

Strength: Magical,

Connected: Fire, Nature, Wind, Water, Earth, very rare is Light

Animals: Mainly Foxes, is considered rare

Abilities: 

Shapeshift into Humans, wise, intelligent, can have other magical powers if they lived up to 100 years, the powers include controlling fire, nature, water, and wind.

Info: These are intelligent foxes that possess paranormal abilities that increase as they get older and wiser. According to yōkai folklore, all foxes have the ability to shapeshift into human form. The second tail might come around 11-19 if lucky. Rumored that 1 every 1,000 years that a Kitsune is born.

Behavior: Unknown, but believed to be considered wise and has a close connection to nature as a whole. 

Credit to Dragonrider

-Swamp Monster-

Symbol: Seeker

Strength:  Physical

Connected: Water and Nature

Animals: Unknown, but would be assumed to be swamp type animals

Abilities:

 Control plants, and rumors to mimic other creatures. Locate objects.

Bio: Ranges from green and brown in colors. Have feathers or fur. Are considered Pureblood as they are not recognized by the Stars of Fate. Are worshiped by the Native People of Alligators. And are feared on the Mainland.

Behavior: 

Considered the strangest of Physical strength as they are not Guardians, but Seekers. They are rumor has a strange ability to use nature itself to locate objects. They are generally kind as long as you prove your worth. Once the trust is destroyed, will either hunt them or ensure that their territory will alert them if they ever return.

Credit to Raptona


-Trabea sanguis-
(Shift Blood)

Names: Werewolves, Vampires, Demons, Those that shall not be named, Shadow Killers, Changelings, Witches, even Zombie (they sometimes used dead animals' blood)

Strength: Spiritual

Connected to: Fire, Water, Nature, Wind, Earth, and Light 

Animals: Any animals, but generally are only primates, especially humans.

Abilities: 

They need the blood of others to be able to shift and used magic. This magic comes at a price from others and is thus referred to as dark or black magic.

The Trabea Sanguis often wears either a necklace, bracelet, crown, or anklet. This often stores the blood of creatures. However, they must say certain words to make it work.

Words: Cruor fera ignis aqua natura ventus terra lux.

This is translated to "Blood wild beast fire water nature wind earth light"

Info: 

Known to use their blood or blood of others to shift into animals, often are bats or wolves, but other Trabea Sanguis have been sighted to shift from tigers, bears, snakes, and even mice. They are unable to use Great Beast's blood to shift, and purebloods are believed to weaken them.

Some Native People will try to be closer to Angels by giving up some of their blood or sacrificing others. This is a forbidden practice and is against the Law of the Island. This is banned because it means a creature will be killed for the spell and not for food. This makes it murder and not for the hunt. 

Warning:

Do not approach. Are considered very dangerous. Notify a tribe leader immediately if spotted.

Behavior:

Rumored to be wicked and evil. They are aggressive and will kill anyone that challenges their beliefs. However, records in the past have shown to actually do great good. In the past, a ruler has been reported to sacrifice their own lives to prevent a volcano from destroying the island.



Meanings of Strengths, elements, and animals.

There are three strengths that vary in abilities, animals, and elements and they are Physical, Magical, and Spiritual. However, symbols of Great Beasts can overlap species and Strengths.

The first strength is Physical, which is generally connected to Nature and Earth, but other elements besides Light have been recorded. Almost every Great Beast in the Physical strength has either Nature or Earth or both. Their behaviors tend to be more territorial. They are very strong and can handle lethal injuries better. The symbols are mostly Guardians (Sea Guardians) as their behavior makes them great at protecting. However, Seekers (Guiders) and other symbols are not unheard of.

The second strength is Magical, and it generally is connected to Water, Wind, Fire, and Earth, but never Light, and rarely Nature. As a rule, Magical strengths tend to have better control of the elements, which explains why they can heal. However, the ability to heal is far weaker because they don't have access to the element of Light. Their behaviors will range from aggressive to kind. It depends on the species. Many of the symbols of these strengths are Healers, Caregivers (Teachers), and Freedom. However, Guardians, Troublemakers, and Rumors have been reported.

The final strength is Spiritual, and it always has Light as its main element. They can access the other elements but often takes years to master them all. These abilities are often linked to healing and blessings. However, in terms of raw energy, they are the strongest. There is another check as they don't shift well as it takes a lot of energy and focus. Their symbols are Healers, Freedom, and Givers. However, their symbols often overlap as they serve more flexible roles.



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