Great Beast Explained

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The categories that are known as Strength is a way to organize each species. This might be updated frequently.


Physical Creatures -

Mainly Resprenested (Symbol) as - Guardians of the Island

Elements: Nature, Earth, and Water (in aquatic creatures) are most common. Wind and Fire are rare. Light is never found.

Known Creatures: Griffins, Sphinx, Swamp Monsters, Sea Horse (Mythical Version), Centaurs,

Natural talents: Tend to be resistant against most attacks as they usually have stronger muzzles, mainly the wings, tail, and claws.

Training years: Born naturally strong but flying takes 3-5 years. Mastering elements takes 10 years. Shifting is generally mastered between 3 and 10 years, having mastered three forms: Wings, Great Beast Form, and born form.

Behavioral: Some are more territorial than others mainly Griffins and Sphinxs. Tend to be loyal, brave, and aggressive. 

Relationships to Potential Heirs: More common in Griffins, but other Physical Creatures have been known to become very attached to potential heirs and protect them. Many don't even know why they do this.


Magical Creatures -

Mainly Respenested (Symbol) as - Teachers for the Gifted, Trouble Makers, Leaders, Caretakers,

Elements: Fire, Water, and Wind are most common. Earth and Nature tend to be weaker compared to their Physical Strengths. Light is never.

Known Creatures: Fairies, Pixies, Kitsune, Nymphs, Hydra, Peryton, Dragons, Phoenix, Elves,

Natural Talents: Some are able to shift but are generally not as talented as the Spiritual Creatures. Many of them can fly even without wings.

Training Years: This is generally to take the shortest compared to the Physical and Spiritual Creatures. However, it still depends on the creature as training can be 2 years or 20 years with elements. Flying will differ from individual to individual. 

As for the shifting, the Faries, Pixies, and Nymphs are the fastest learners of it taking only 6 months. The other creatures can differ. 

Behavioral: Socialable, kind, caring, distrust towards Physical Creatures as they are often hunted by them. Can be prankers.


Spiritual Creatures -

Mainly Respenested (Symbol) as - Healers

Elements: Fire, Water, Nature, Wind, Earth, Light

Known Creatures: Aliens, Pegasus, Unicorns, Kelpies, Sirens, Trabea sanguis, Angels

Natural Talents: Healing, Blessings are very common. Are able to Shift with ease. Some can shift outside the species their born from, such as creatures born in the Harp Seal, which can shift into a Common Crow with practice. Almost all Spiritual Creatures can heal even if they don't bear the element of Light or Water.

Training Years: Usually takes 10-20 years and thus are often train as soon as they are born. 

Behavioral: Can range from kind or aggressive. Some are said to have protective streaks,


Powers:

Fire: Creating Storms, causing the Earth to warm, controlling lava,

Water: Creating waves, guiding the water.

Nature:  Anything Plants, and can sometimes speak to them. Encourage them to grow and used them to capture prey.

Wind: Creating Storms, guiding the air and wind

Earth: Controlling the soil, rocks, and lava at their will.

Light: Healing, Blessings

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