Fossil Alternate Skills and Talents

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A reminder that this is NOT official from Hypergryh's Arknights but a fanmade inspiration!

Guard Class: WRESTLER

Trait for a Wrestler: 
Stops attacking and only attacks when blocking enemies (Up to 2). When blocking an enemy unit, 25% chance to resist damage (Halves against ranged attacks).

BASE STATS
HP: 3673
ATK: 450
DEF: 500
RES: 0
DEPLOYMENT COST: 22 (Becomes DP 20 in MAX POT)
E0
DP 19
E1 (+2 DP)
DP 21
E2 (+1 DP)
DP 22
MAX TRUST 
+50 ATK
+50 DEF


Talent 1 
"
Archosaurian Endurance"
When deployed, the unit's HP increases by 10% for every time HP reaches below 50% and can be stacked up to 3 times. However reaching max stacks, the unit's attack interval is moderately increased and grants self-healing of 5% max HP per second.

[All stats provided by this talent will be added to the BASE HP]
BASE HP  =  3,673 + (HP from the number of stacks) = (Total MAX HP)
1 STACK  (10%) = +367 HP
2 STACKS  (20%) = +735 HP
3 STACKS (30%) = +1,102 HP


With POT 5
When deployed, the unit's HP increases by 10% for every time HP reaches below 50% and can be stacked up to 3 times. However reaching max stacks, the unit's attack interval is slightly increased, and grants self-healing of 10% (+5%) max HP per second.

Talent 2 [For six-star operators]
"Champion's Showdown" 
Using skills will grant bonus ATK depending on the unit's remaining Max HP (Up to 70% only) and if HP is above 50% the unit gains an additional +30% ATK during the entire duration.

[All stats provided by this talent will be added to the BASE ATK during the skill duration]
BASE ATK = 450 + (1% - 70% of MAX HP) + 30% ATK (If HP is above than 50%) = (TOTAL BASE ATK)


Potentials 
POT 2 - DP COST -1
POT 3 - REDEPLOYMENT COOLDOWN -4
POT 4 - MAX HP + 500
POT 5 - IMPROVES FIRST TALENT (+5% Talent 1)
POT 6 - DP COST -1


Skill 1 
"Heavy Spotlight" (Defensive Recovery/Auto trigger) SP Cost: 17 Initial SP: 4 Duration: 3 sec
Stuns then binds the enemy unit for 2 seconds and follows up an attack (to activate the unit's talent) that deals 100% ATK while losing 60% of MAX HP.

Skill Level 1 (Defensive Recovery/Auto trigger) SP Cost: 20 Initial SP: 4 Duration: 3 sec
Stuns then binds the enemy unit for 2 seconds and follows up an attack (to activate the unit's talent) that deals 70% ATK while losing 70% of MAX HP.

Skill Level 7 (Defensive Recovery/Auto trigger) SP Cost: 17 Initial SP: 4 Duration: 3 sec
Stuns then binds the enemy unit for 2 seconds and follows up an attack (to activate the unit's talent) that deals 100% ATK while losing 60% of MAX HP.

Skill Mastery 3 (Defensive Recovery/Auto trigger) SP Cost: 16 Initial SP: 4 Duration: 3 sec
Stuns then binds the enemy unit for 3 seconds and follows up an attack (to activate the unit's talent) that deals 120% ATK while losing 50% of MAX HP.

Animation: Fossils goes for a Mongolian chop (Stun and bind) and finishes with a shining wizard (Damage) [Inspired from King]

Skill 2 
"Primal Lariat" (Defensive Recovery/Manual) SP Cost: 20 Initial SP: 5 Duration: 15 sec
Reduces damage received and greatly increases attack interval, at a certain limit this unit unleashes an attack (resets after the attack) that deals 75% ATK while ignoring 150 DEF.

Skill Level 1 (Defensive Recovery/Manual) SP Cost: 25 Initial SP: 0 Duration: 10 sec
5% Damage reduction and greatly increased attack interval, deals 50% ATK while ignoring 100 DEF.

Skill Level 7 (Defensive Recovery/Manual) SP Cost: 20 Initial SP: 5 Duration: 10 sec
10% Damage reduction and greatly increased attack interval, deals 75% ATK while ignoring 150 DEF.

Skill Mastery 3 (Defensive Recovery/Manual) SP Cost: 20 Initial SP: 5 Duration: 15 sec
15% damage reduction and increased attack interval, deals 95% ATK while ignoring 200 DEF.

Animation: Fossils goes for a muscle flex (Damage reduction) and uses a burning lariat(Damage) [Inspired from Kobashi]

Skill 3
"LIGHTS OUT" (Auto recovery/Manual) SP cost: 80 Initial SP: 15 Duration: 7 sec
The unit only blocks one enemy and increases the damage received. After the duration, the unit performs 3 different bodyslams that each deal damage from all total base ATK and talent then applies 50% of the enemy's MAX HP as damage. (Skill is an AOE attack but all the surrounding enemies will only receive 70% of the total damage except for the grappled enemy)

CAN ONLY BE USED 3 TIMES PER BATTLE AND BECOMES IMMUNE TO DEATH DURING ITS DURATION

CalculationBASE ATK = 450 + (1% - 70% of MAX HP) + 30% ATK (If HP is above than 50%) + (Enemy's MAX HP%) = (TOTAL DAMAGE)

Skill level 1 (Auto recovery/Manual) SP cost: 90 Initial SP: 10 Duration: 7 sec
+10% Damage received and 30% Enemy MAX HP applied.

Skill level 7 (Auto recovery/Manual) SP cost: 80 Initial SP: 15 Duration: 7 sec
+15% Damage received and 50% Enemy MAX HP applied.

Skill Mastery 3 (Auto recovery/Manual) SP cost: 75 Initial SP: 15 Duration: 5 sec
+15% Damage received and 60% Enemy MAX HP applied.

Animation: Fossils goes for a grapple hold (Damage received) and uses the 3 slamming techniques which are the GERMAN SUPLEX, MUSCLE BUSTER, and RKO(Damage) [Inspired from KING TK7-TK8]

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⏰ Last updated: May 12 ⏰

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