Quirk: Saber Seraphim

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**I thought of Hawks becoming  the user's mentor or friend due to both having a somewhat similar quirk.**

*Hawks as a funny uncle/older brother  is the best thing ever and NO ONE can change my mind.

* Though when it comes to teaching, I somehow feel he will have a hard time being a serious teacher but my guy would still try anyway!*


Saber Seraphim:

The user can summon large  wings of pure energy whose color changes depending on the intensity of the power used/concentrated, and it follows the color spectrum: ROY G BIV.  Red is the weakest and violet is the strongest, and they can not only fly with their wings but that are also able to cut through almost any material (including living things). Though, energy barriers and constructs can resist the wings if they possess enough power. Also, the user is able to stretch and use the large wings as sabers to attack with or to guard against strikes. However, the must be careful not to cause spontaneous limb amputations as they can easily kill someone with their wings if they aren't careful enough.

For this reason, the user must have been extensively  trained to modulate the power of the saber wings to prevent accidentally causing more harm than intended.   If so, they will come to possess incredible micro control enough to make the feathers' energy become mellow enough to act as a nightlight and to the extent of being able to manipulate their temperature at will.

Moreover, the user will be capable of using the feathers for defense by altering their energy  to make them strong enough to act as a shield vs just using them for offensive purposes only. With proper control, both the feathers and wings can be  safe for anyone to touch.

In contrast, when using the feathers for offense the user can control  the  saber energy enough to allow them to inflict 1st degree burns to opponents and all the way up to 3rd degree  if they desire to which will cause severe damage to targets. The latter can be done as an alternative to just simply slicing limbs off.

In addition, the user is able to create up to 6 saber wings like a Seraphim and can strengthen their power by absorbing energy from both the surroundings and even other living things.  When doing so, the wings turn a bright violet. However, the user has to be careful with the amount of energy they steal  or they can accidentally kill those around them (the quirk's reach is 10 meters) within a few minutes. As a result, it is safer and better to  focus on specific sources to draw energy from things like electrical, solar, kinetic, thermal, sound, life force of living things, etc.

Thanks to this ability, the user can create and launch as many saber feathers as they  wish to attack opponents with, and they can telekinetically control them just like Hawks.

These saber feathers are extremely strong, versatile ,and the user is able to change their shape at will allowing them to transform into  things such as  swords, movable barriers, and even use them as a solid  surface to land/walk on. Furthermore, the user is able to use some of the energy absorbed as their own to heal themselves from the burn injuries caused by quirk overuse and to restore their body's stamina to optimal condition though this process isn't instantaneous.

When the user's quirk isn’t active, 6  black angel wing tattoos are visible  on their back.

With this quirk the user can do well within a team or when solo. Attacking, defending, and supporting can be easily fulfilled with Saber Seraphim. Moreover, due to the versatility of the wings to change their form and power modulation, the user can fight at close, middle, and long range.  However, they have to be careful to not accidentally harm their allies or civilians as their wings can easily kill/maim. The user also has to take their surroundings into consideration when utilizing their quirk as they can quickly destroy nearby structures and buildings.

Drawbacks: fatigue, hyperthermia from moving the saber energy throughout their body and bad burns on their back due to the intensity of the saber energy they channel into their wings. Depending on the severity of the burns, these can heal in minutes or take a few hours to fully recover.

However, despite the burns the user can still utilize their quirk but they risk further damage to their body and they won't be able to  channel/use the saber energy as efficiently as before.

As a result, the user can ultimately lose consciousness due to energy depletion from severe quirk overuse.

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