**As random as this sounds, I actually thought of this quirk while studying about Diabetes in particular about the A1C test which is used to diagnose Type 1 (autoimmune = your own body attacks your pancreas and you can't make insulin) and Type 2 (your pancreas makes less insulin than it used to and your body becomes resistant to insulin). This test measures your average blood sugar levels over the past 3 months in particular it measures the percentage of red blood cells (RBC's) that have sugar coated hemoglobin. Also, in diabetes due to the sugar on the cells, these tend to die faster than their usual 120 days or 3 months lifespan. And when I thought about the lifespan of the RBC's, my ADHD brain decided to somehow think of a quirk idea cuz it doesn't like studying very much. So yeah... here ya go!** 😅😂
Blood memory
The user can taste the opponents' blood to copy their quirk for up to 120 days (the normal lifespan of RBC's). They can use as many quirks as desired. However, they will also have all of the drawbacks of each quirk used. As such, they must be mindful of the summation of the overuse effects from the quirks they use or they could seriously hurt themselves.
In addition, a passive/natural ability that comes with the quirk (which is always in effect even if the quirk is canceled) is that the user is immune to all diseases that can be transmitted by blood such as HIV, Hepatitis B, Hepatitis C, etc, and those that have mosquitos, flies, and other creatures as their vectors such as Zika, Dengue, Malaria, African Sleepiness Sickness, among others. This is due to the superb strength of both their RBC's and the hyper awareness of their blood which quickly reacts to whatever is trying to affect the erythrocytes. As such, the will immediately mount an immune response to destroy all intracellular invaders. Moreover, the body's coagulation rate is substantially fast so the threat of bleeding out from wounds is basically nonexistent. Slow but steady regeneration is also possible.
Blood memory is an excellent wild card because it allows the user to temporarily copy and use many quirks. This makes the user have a large repertoire of abilities to use for attack, defense, and/or supportive purposes. Without a doubt, the user can hold their own in a one on one fight or be an amazing addition to any team. Moreover, the versatility is only limited to the amount of quirks that the user has currently copied as well a their own imagination in how to mix and utilize them. From frontal attacks to covert operations, from search/rescue to medical support, the user is able to explore all of these options of they copy the right quirks for them.
Drawbacks: will depend on the number of quirks used and the summation of all those overuse effects.
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BNHA Quirks/Some Prompts
أدب الهواةThese are some random quirk ideas that you can use in your writing or to spark your own version! I may include the occasional one shot ideas too. Also if anyone uses the quirks or oneshot ideas to write something, then PLEASE FOR THE LOVE OF ULTRA...