Damage Rebound
Type: Emitter
The user is able to reflect/rebound any damage done to them back at the aggressors. Though this only includes physical damage, the user is very resistant to mental attacks, in particular to brainwashing/mind control quirks. Consequently, the user is invulnerable to any kind of body damage for as long as the quirk remains active.
Moreover, they will still experience the pain received from the attacks. This pain can build up and lead to widespread neuropathy across the user's body due to the overstimulation of pain receptors. In fact, even after the stimulation is gone and the user is no longer being attacked, neuropathic pain from the body's perceived damage can still continue. As a result, the body's own pain perception will be affected and it will temporarily lose the ability to feel pain. This can be dangerous as the user can neglect their own body and further harm themselves if they are not careful.
Since Damage Rebound really doesn't have firepower of it's own and is dependent on the type of damage/attack received, the user can act as a decoy or tank damage for the team while they attack opponents. It would be best if the user is paired with a quirk that is able to:
1) Help them manage the subsequently neuropathy felt such as an electric one that can stimulate nerves/ affect the electrical activity of the nerve action potentials though though it would require very precise quirk control.
2) A healing quirk that can either help negate or mitigate the overstimulation of the user's nerves.
3) Or one that can control/manipulate the ions/ionic electrical gradient of the nerves.
Drawbacks: experiencing pain nonstop will eventually affect the user's mental state. They can become anxious, aggressive, impulsive/reckless, depressed, experience suicidal thoughts to end their suffering, and are a prone to suffering mental breakdowns, panic attacks, convulsions (due to nerve overstimulation) and psychosis (including both negative and positive symptoms).
Medication like Gabapentin, Amitriptyline (tricyclic antidepressant), Duloxetine (Selective Serotonin and Norepinephrine Reuptake Inhibitors [SSNRIs] ), benzodiazepines (Alprazolam, Diazepam, Clonazepam, etc), Selective serotonin reuptake inhibitors (SSRIs) such as Citalopram, Fluoxetine; and anticonvulsants like Levetiracetam can be used to help the user deal with symptoms. However, the user will experience the various side effects of the drugs used. They must also be aware of the drug interactions between other medication and food when taking their own meds.
Monitoring of the user's physical and mental health is therefore critical as there is a risk of *Polypharmacy* occuring and of the user themselves purposely overdosing on their medications.
*Represents less than desirable state with duplicative medications, drug-to-drug interactions, and inadequate attention to pharmacokinetic (the movement of drugs within the body) and pharmacodynamic principles (the study of the biochemical, physiologic, and molecular effects of drugs on the body and involves receptor binding including receptor sensitivity, post-receptor effects, and chemical interactions).*
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BNHA Quirks/Some Prompts
FanfictionThese are some random quirk ideas that you can use in your writing or to spark your own version! I may include the occasional one shot ideas too. Also if anyone uses the quirks or oneshot ideas to write something, then PLEASE FOR THE LOVE OF ULTRA...