Quirk: Candy Boost

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*It was fun to be able to apply a bit of biochemistry to this quirk.*

  Quirk: Candy Boost

Type: Emitter

The user’s quirk allows them to create unique candies that permanently boost stats, accelerate healing, and even activate or develop quirks in quirkless individuals.

How It Works:

1. Candy Creation:

The user transforms sugar into energy to craft candies such as sugar cubes, chocolates (bars, balls, or powder), and hard/soft candies.

Each candy is designed for a specific recipient, tasting delicious to them but repulsive and harmful to anyone else. Unintended consumers may suffer stat reduction, quirk impairment, and food poisoning.

The candies are immune to spoilage, melting, and insect attraction, with a shelf life based on their power:

*Colors of the Spectrum: ROY G BIV (Ree, Orange, Yellow, Green, Blue, Indigo, Violet)*


Red: Weakest, 1-year duration.

Violet: Strongest in the visible spectrum, up to 5 years.

Black: Maximum power, including quirk activation or development.

White: Normal candy with no effects, edible by anyone.

2. Energy Source:

The quirk requires sugar as fuel. In the absence of external sugar, the user relies on their body’s reserves (blood sugar, glycogen, proteins, and fats).

Extended use without replenishment leads to physical deterioration and biochemical stress.

3. Special Abilities:

Stat Screen: When someone consumes the user’s candies, their stats and health are displayed above their head, visible only to the user. This helps them tailor future candies to the individual’s specific needs.

Dessert Infusion: By using infused sugar, the user can make desserts or shakes with effects identical to their candies.




Applications and Battle Usage:

Support in Combat:

Healing and Recovery: The user can quickly provide candies to injured teammates, allowing them to recover from injuries mid-battle and continue fighting.

Stat Boosts: Custom-tailored candies can increase strength, speed, endurance, or mental acuity, giving heroes a temporary edge.

Quirk Activation: For allies with latent quirks or new pro heroes struggling with quirk control, the user’s candies can enhance or stabilize quirk usage in critical moments.


Solo Combat:

Offensive Use: While the quirk is primarily supportive, the user can create candy traps with negative effects for enemies. For example, if a villain consumes stolen candy, they might suffer severe debuffs, such as nausea, weakness, or disorientation.

Diversion and Deception: By using brightly colored candies, the user can mislead opponents into thinking the candy is an attack or bait them into consuming it.



Functioning as Part of a Team:

Pros:

1. The user acts as a mobile "medic" and "buff station," allowing pro heroes to push their limits without fear of overexertion.

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