Quirk: Ghost bullets

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Ghost bullets:

Type: Emitter (mainly)/ Transformation (some traits)

They can lock on a person's energy signature and follow them until they strike. They can face nearly every material until they reach that person. However barrier abilities and electrical can interfere with them.

The user can condense energy be it their own vitality, electrical or solar energy into bullets that can travel up to a 1.3 km distance and still be lethal. Any farther than that and the bullet's efficiency significantly drops. At distances over 2 km and depending on the enemies defenses, the bullets can either cause moderate, minimum, or no damage at all.

In addition, just like a ghost these bullets can phase through anything as they only hit the desired target that they have locked onto. However, though the user can telekinetically guide the bullets to help in their accuracy, it is not a homing power like Snipe's.

Nonetheless, if the bullets manage to miss their target they won't cause any harm as because as they will fizzle out of existence. Moreover, besides compressing energy into bullets the user can also concentrate the ghost energy around their own body to become intangible and phase through obstacles. Though they are unable to fly or become invisible.

This quirk's power isn't very destructive and is best used against live targets vs obstacles or buildings though this doesn't mean that it cannot cause damage but it will be inefficient as a large amount of energy would be consumed in the process. Consequently, this is an excellent ability for a sharpshooter to have. Moreover, due to the phasing ability of the bullets, tracking their exact location/origin is extremely difficult and often not possible. Thus, this allows the user to take care of targets covertly when acting alone or to take advantage of the pandemonium of a fight during a team battle and quickly eliminate enemies. Ghost bullets also allows the use to swiftly change locations by phasing through any obstacles or to dodge attacks by becoming intangible. Furthermore, besides attacking/defending, the user can support allies at a distance or act as a decoy utilizing their intangibility to draw the attention of the enemy.

Drawbacks: fatigue, muscle weakness , and the gradual fading of their body will until becoming invisible but only when overuse is severe enough. In this state, it takes a few hours for them to fully materialize again. Interestingly enough, their biological needs temporarily cease and they do not feel hungry, thirsty, or need to use the bathroom. They are also able to see spirits or similar entities while they are invisible as if they have momentarily crossed to the other side.

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